GENERAL
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project schedule
architecture
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physics
input
integration
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graphics
networking
audio
interface

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interface

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Kuo-Wen Lo Saturday, May 26, 2001 at 23:15:11 (PDT)

Name change update completed.



Sunny Monday, May 21, 2001 at 23:52:43 (PDT)

Got the RGB input up by modifying menu.cpp and menu.h. John, see if you can see those values to adjust the actual color of the monkeys shirt



Craig Monday, April 23, 2001 at 03:26:34 (PDT)

Week 3 Goals: Display UI and perform basic interactions

Like I mentioned in Graphics, some of the weapons and the health/shields indicators are in, and they animate (yay).

Mouselook works, all I need is the change in mouse coords and it translates nicely into yaw and pitch. I just had to rewrite someone's camera code to handly the angles right.

The menu stuff has been in since last time, the only thing I REALLY need to do with that now is change it over to lightmaps, using 3 OpenGL lights is killer on my laptop... cuts the frame rate by a factor of 3. Of course on a better card this wouldnt happen, but lightmaps are generally faster anyway, and it does look nice.



Yoway Buorn Friday, April 20, 2001 at 16:09:40 (PDT)

Here's the interface:

/------------------------\
Damage: 10%
Weapon: Banana Bazooka
Monkey Sense: Off
\------------------------/

Sweet and to the point. Tell me what you guys think. J/k.