|   | Graphics | Networking | Sound | User Interface | Physics | Input | Integration | Art |
| Week1 | ||||||||
| Week2 | Import Display models, Display evironment fog | 2-way basic communication, Server broadcast | start function, find background music and sound effects | concept art | "Jump", basic entity collision detection | input from keyboard and mouse | block diagram, interface | search for model textures |
| Week3 | Basic model animation | functioning lobby | " " | Display UI and perform basic interactions | Integrate input with movemnt and input with projectiles | Integrate physics with other modules | Moving a model | Character differentiation " " |
| Week4 | Environment rendering, map textures, finalize world space | Integration with physics (transfer data from physics model from one player to another) | Integration with physics | Finalize and integrate into physics (weapon sprites) | Integrate with network, sound, user interface | tree movements | more integration, death response | " " |
| Week5 | Weapons, explosions, death | weapons, rotation | weapon sounds | Text messaging in UI | damage recording within gameplay recoil from accepting damage | Alpha Tests | " " | |
| Week6 | Additional weapons (blowgun with zoom), Weapon animation visible to self, powerups/ammo | Additional weapons and environment sounds | Monkey sense | Grappling hook | Alpha Tests | Splash screen | ||
| Week7 | snares, taunts, more levels | voice communcation (VoIP) | voice communcation audio taunts | Vines with pendulum motion, snares | snares, level editor | Alpha Tests | storymode | |
| Week8 | Beta Tests | |||||||
| Week9 | Beta Tests | |||||||
| Week10 |