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Yoway Buorn Monday, May 28, 2001 at 16:46:42 (PDT)

Coconut bombs now show up when tossing, although they take on a linear trajectory at this point. Getting the coconuts required adding a new network message for changing weapons, so I added that thing too. Nothing too exciting really . . but I'm pretty excited because I actually got to touch some code finally. Audio integration has not been done yet . . but apparently a sound card has been installed . . so I'll be working on that today. This is going to be so fun.



Sunny Monday, May 28, 2001 at 00:06:27 (PDT)

End game state completed. Server sets a frag limit where when the frag limit is reached, the server sends a message to all the clients informing that the game has ended. The clients then display the stats and continue doing so until the server sends a new message saying the game has resetted. At this point, the players will be respawned at different points and number of frags will be set to 0.



John Thursday, May 24, 2001 at 23:24:06 (PDT)

Put the color stuff together. The menu now should get the current color from the local monkey before opening (assuming it does this in clear()...).

When the server starts up, it randomly assigns a non-boring color to monkeys.

Also in this code is the ability to change the monkey's name. Someone want to do an interface for this?

Basically change the g_strLocalPlayerName string and call the send_player_update() function in the network interface.



Sunny, Kuo, John Monday, May 21, 2001 at 01:14:30 (PDT)

Monkeys can now fire rocket bananas at each other. Collisin works between rocket bananas vs rocket bananas, rocket bananas vs monkeys, and monkeys vs monkeys. Kuo insists on saying that the bananas spin. Players warp back to the axis upon being decimated by a rocket banana.



John Rapp Saturday, May 19, 2001 at 23:33:13 (PDT)

We've got multiple monkey models showing up on the client side now (instead of axes). Figured it's time for a screen shot, so here it is =)



Kuo-Wen Lo Monday, May 14, 2001 at 00:13:49 (PDT)

World Management System is under construction. Basically something that update and keep track of all entities in the world. This should be done tomorrow and we should have weapon firing and collision detection done by tomorrow nite.



Sunny Monday, April 30, 2001 at 00:40:04 (PDT)

Input integration is completed with the graphics and somewhat with the networking to the point where the game is capable of moving in spectator mode with the direct input and able to transmit text messages to each other using direct play.



Kuo-Wen Lo Saturday, April 28, 2001 at 18:08:43 (PDT)

Input integration completed.



Yoway Friday, April 20, 2001 at 16:07:10 (PDT)

My DirectX Audio expertise (or lack thereof) is useless without integration. Integrate me!