GENERAL
project description
list of features
group management
group members and tasks
project schedule
architecture
screenshots
final documentation
- word format

STATUS
physics
input
integration
art
graphics
networking
audio
interface

message board
links
dmf in the news

  • "Must Have"
    • Monkey models
    • Model animation
    • Explosions
    •  Weapons using linear and parabolic projectiles
    • Ability to climb on trees
    • Mouse look
    • An environment for the monkeys to play around (most ideally a small valley)
    • Real time text communication
    • A server/client networking system
    • Monkey and weapon sounds
    • Character object differentiation
    • Entity Collision Detection
  • "Would Be Really Nice"
    • Item powerups
    • Special codes
    • Additional Weapons: Monkey slap, grenades, blow gun, banana bazooka, coconut bombs
    • grappling/vine hook with linear representation
    • More animation for respawn, death, walking, running, and weapon firing from the players point of view
    • A zoom feature attached to the blow gun weapon
    • Logo Screen
  • "Cool But Only if Ahead of Schedule"
    • Sound for Banana Bazooka whizzing by
    • Snares and static traps
    • Swinging on vines via pendulum motion
    • Voice communication
    • a Story line
    • an Animated Introduction Sequence
    • Taunting and Victory animation
    • More levels
    • Level Editor
    • Ponds and Caves