Graphics Networking Sound User Interface Physics Input Integration Art
Week1                
Week2 Import Display models, Display evironment fog 2-way basic communication, Server broadcast start function, find background music and sound effects concept art "Jump", basic entity collision detection input from keyboard and mouse block diagram, interface search for model textures
Week3 Basic model animation functioning lobby " " Display UI and perform basic interactions Integrate input with movemnt and input with projectiles Integrate physics with other modules Moving a model Character differentiation " "
Week4 Environment rendering, map textures, finalize world space Integration with physics (transfer data from physics model from one player to another) Integration with physics Finalize and integrate into physics (weapon sprites) Integrate with network, sound, user interface tree movements more integration, death response " "
Week5 Weapons, explosions, death weapons, rotation weapon sounds Text messaging in UI damage recording within gameplay recoil from accepting damage   Alpha Tests " "
Week6 Additional weapons (blowgun with zoom), Weapon animation visible to self, powerups/ammo   Additional weapons and environment sounds Monkey sense Grappling hook   Alpha Tests Splash screen
Week7 snares, taunts, more levels voice communcation (VoIP) voice communcation audio taunts   Vines with pendulum motion, snares snares, level editor Alpha Tests storymode
Week8             Beta Tests  
Week9             Beta Tests  
Week10