Week 4 Reports

Find Week 5's report here. Find Week 3's report here.

Group Report

For the week 5 meeting on 4/27.

Work this week was spent primarily adding to the game elements we created in the previous weeks. The art team worked on animations for the models, creating a walking animation for the playable characters as well as a firing and a reloading animation for the weapons. This week in graphics, we were able to load models and animations into the 3D world. The gameplay team worked on the special abilities, successfully adding chests and their powerups. They also fixed issues related to firing and audio. The network team finished their building and parsing message functions for the Server and Client and are currently including those functions into the Server-Client pairing created in previous weeks.

Once input and player messages are put into place, work will begin on the first phase of network integration, player movement. For graphics, we aim to make the loaded animations look smoother. Work will also be put into creating more animations and art.

While obstacles were met in various areas this week, morale and belief in the direction of the project remain high.

The first two images below show a gun model, the chest model, and the chest opening animation loaded into the 3D world.

Chest and gun loaded into graphics. Chest openign animation in graphics. Maze with chest locations. Walking through maze, discovering chest. Pistol firing animation. Pistol reloading animation. Shotgun firing animation. Shotgun reloading animation. Walking animation.

Individual Reports

Lucas' Report:

  1. What were your concrete goals for the week?

    My concrete goal for the past week was to load in the models properly.

  2. What goals were you able to accomplish?

    I was able to accomplish this goal.

  3. What goals were you unable to meet, if any? Why?

    I was able to meet all goals.

  4. What are your specific goals for the next week?

    My specific goals for next week are to get the animations working for the models. Specifically, I want the animations to look smooth and not choppy so they can be played back at any time.

  5. What did you learn this week, if anything?

    This week I learned that there are several stages the running C++ code and if there is an issue at even one of these stages then the program will not run. I ran into a lot of issues building and using Assimp with the models. Mostly building with CMake and learning how to configure Visual Studio properly so that it recognizes the library. This week I also learned about how Assimp structures the data it reads in (nodes, meshes, animations, etc.)

  6. How is your individual morale?

    In terms of individual morale, I feel that the progress is starting to slow down on the Graphics end as I have been running into more issues. That being said, I feel like this was expected and that overall we are progressing at a good pace.

Kabir's Report:

  1. What were your concrete goals for the week?

    Network integration, Bug fixes for audio, and Firing fixes.

  2. What goals were you able to accomplish?

    All except network integration.

  3. What goals were you unable to meet, if any? Why?

    Integration is a major task which will likely require multiple weeks.

  4. What are your specific goals for the next week?

    Network integration.

  5. What did you learn this week, if anything?

    Learned more about the message sending.

  6. How is your individual morale?

    Good, project is going well.

Mitchell's Report:

  1. What were your concrete goals for the week?

    Add ability functionality.

  2. What goals were you able to accomplish?

    Added ability chests to the world. Added support the following abilities: remove a wall, see the map, heal player, increase player health, add armor, and give a damage boost.

  3. What goals were you unable to meet, if any? Why?

    Was unable to add the ability to track a player. Was unable to think of an implementation that would fit the use case, and was unsure if this ability was necessary - it might be better to devote my time on other, more essential aspects of the game. Implementing abilities and chests also took more work than I expected and I had to refactor existing code to make it more general.

  4. What are your specific goals for the next week?

    Integrating gameplay with networking.

  5. What did you learn this week, if anything?

    Better understanding of the inital code setup and cameras.

  6. How is your individual morale?

    Medium, I was a bit busy this week.

Alan's Report:

  1. What were your concrete goals for the week?

    My concrete goals for the week were to make a better walking animation for the character and to begin working on running and crouching animations.

  2. What goals were you able to accomplish?

    I was able to make the updated walking animation and I have started working on the running and crouching animations.

  3. What goals were you unable to meet, if any? Why?

    I was able to complete all my goals this week.

  4. What are your specific goals for the next week?

    My goals for next week are to create icons for the abilities and to continue working on the crouching and running animations.

  5. What did you learn this week, if anything?

    I learned how to make a running animation in a shooter game. I did expect to learn it.

  6. How is your individual morale?

    My morale is high as I have been enjoying modeling and animation.

Bowen's Report:

  1. What were your concrete goals for the week?

    For this week, my goal was to help out with gameplay part and further enhance the art works and animations.

  2. What goals were you able to accomplish?

    I accomplish most of the goals this week. I added details and animations to our 3D models for weapons and successfully got the gameplay branch to compile.

  3. What goals were you unable to meet, if any? Why?

    I wanted to help more with the gameplay part of our game but it took a while for me to get the code to work. I had some libraries and packages issues that caused my local version to not build correctly. With some help from Lucas and Michael, I was able to solve all the compile errors.

  4. What are your specific goals for the next week?

    For next week, I will help out our art specialist and gameplay team.

  5. What did you learn this week, if anything?

    I learned a lot this week. It was my first time set up a project in visual studio and I learned how to properly include lib files and additional packages. I also learned how to solve some basic compile errors in visual studio. Furthermore, I learned more blender animation tricks. There is not a lot of information about blender on the internet and many times I had to read the manual to understand how things work.

  6. How is your individual morale?

    For this week, I feel like I accomplished my planned tasks but could improve more.

Michael's Report:

  1. What were your concrete goals for the week?

    My goal for this week was to integrate Robert’s message parser into our existing server code to see if we can get game state and input commands moving between client and server in the correct format.

  2. What goals were you able to accomplish?

    I was able to successfully integrate the parser into the existing code.

  3. What goals were you unable to meet, if any? Why?

    I met my goals for the week.

  4. What are your specific goals for the next week?

    My specific goals for next week are to help the gameplay team integrate the game logic on the server side so we can play the game over the network.

  5. What did you learn this week, if anything?

    I got more experience working with the ASIO library.

  6. How is your individual morale?

    My morale is good.

Robert's Report:

  1. What were your concrete goals for the week?

    My individual goal this week was to finish the message building and parsing methods. The networking team’s goal this week was to integrate the message building and parsing methods into the server-client system.

  2. What goals were you able to accomplish?

    I was able to complete the message building and parsing methods needed for everything we currently envision being in the game. Small additions to the messages may be made in the future, but the structure and style of communication between the server and the clients are set. Michael integrated the parsing methods into the server-client system.

  3. What goals were you unable to meet, if any? Why?

    Our goals were accomplished.

  4. What are your specific goals for the next week?

    The goal next week is to begin network integration. Our first milestone is achieving user-controlled movement of characters.

  5. What did you learn this week, if anything?

    My work this week was pretty similar to the work I did last week, but I enjoyed getting more experience with C++ and debugging.

  6. How is your individual morale?

    I feel good about the direction of the project.