Week 3 Reports

Find Week 4's report here. Find Week 2's report here.

Group Report

For the week 4 meeting on 4/20.

Our group has continued progress on our project. For graphics, we have implemented the crosshair view that players will see in the game. As for art, an additional weapon model was designed and a walking animation for the character model was created. Next week, the current models will be loaded into the 3D world and further work will be done on animations. The gameplay team has implemented automatic maze generation, crouching, sprinting, and firing. Work on abilities will begin next week. Important details in the game such as footstep trails and footstep related audio have also taken shape. The networking teams has been able to send a stringified message between client and server and have designed the basic messages necessary for the game. The method that will parse and unpack the data contained in those messages is currently being implemented. Once it is implemented, network integration can begin with graphics and gameplay.

Group morale is high as the project is developing nicely.

Maze ground view Maze overhead view Pistol Image

Individual Reports

Lucas' Report:

  1. What were your concrete goals for the week?

    My concrete goals for the week were to implement the debug feature so that the bounding boxes can be seen and to implement the crosshair/fix the player perspective issue.

  2. What goals were you able to accomplish?

    I was able to accomplish both of these goals for this past week.

  3. What goals were you unable to meet, if any? Why?

    All goals accomplished.

  4. What are your specific goals for the next week?

    My specific goals for next week are to load in the models.

  5. What did you learn this week, if anything?

    This week I learned that Visual Studio is very particular when it comes to installing libraries and that it is often easier to work with pre-built binaries as opposed to building and installing the source code myself.

  6. How is your individual morale?

    I feel that things are progressing at a good pace, however, I am a little concerned that I will not be able to load the models in properly. This is my first time working with ASSIMP (our model import library) and I am not familiar with the file formats that our models are being exported in. However, this weekend I have made better progress than expected so hopefully, this does not turn out to be an issue.

Kabir's Report:

  1. What were your concrete goals for the week?

    Firing (hitscan), Footstep trails, Footstep directional audio.

  2. What goals were you able to accomplish?

    All 3 are complete.

  3. What goals were you unable to meet, if any? Why?

    All goals accomplished.

  4. What are your specific goals for the next week?

    Blood trails, integration with network.

  5. What did you learn this week, if anything?

    Learned how to use IrrKlang for audio.

  6. How is your individual morale?

    Good, project is developing fast.

Mitchell's Report:

  1. What were your concrete goals for the week?

    Generate the maze/walls.

  2. What goals were you able to accomplish?

    Automatic random generation of the maze, crouching, and sprinting functionality.

  3. What goals were you unable to meet, if any? Why?

    Met all my goals.

  4. What are your specific goals for the next week?

    Work on abilities, including deleting a wall and temporarily see the map.

  5. What did you learn this week, if anything?

    Learned how random maze generation works and the different algorithms that result in different maze textures.

  6. How is your individual morale?

    High.

Alan's Report:

  1. What were your concrete goals for the week?

    My concrete goal for this week was to rig the character model and to create a walking animation and to decide on a theme for the game.

  2. What goals were you able to accomplish?

    I was able to create a simple walking animation for the model and we were able to decide on a low-poly theme similar to the game “Superhot”.

  3. What goals were you unable to meet, if any? Why?

    I was able to complete my goals for the week.

  4. What are your specific goals for the next week?

    My goals for the next week are to create additional animations.

  5. What did you learn this week, if anything?

    I learned how to rig a model in blender and how to create keyframes for animations. I did expect to learn it.

  6. How is your individual morale?

    My individual morale is good as I am really enjoying working with models and animations in blender, especially for a game.

Bowen's Report:

  1. What were your concrete goals for the week?

    For this week, my goal was to help out with gameplay part of our game.

  2. What goals were you able to accomplish?

    I helped out our art specialist with constructing more model for another weapon.

  3. What goals were you unable to meet, if any? Why?

    I was unable to meet my goal for this week because I have PAs due this week and I was falling behind in lectures. This is due to my poor time management and I will try to make sure it will not happen next week.

  4. What are your specific goals for the next week?

    For next week, I will start by understanding what I need to do for the gameplay part of our game and helping with implementing our must have functionalities.

  5. What did you learn this week, if anything?

    For this week, I learned more tips and tricks about blender features.

  6. How is your individual morale?

    For this week, I am a bit behind with my work and I will try to spend more time on our game next week.

Michael's Report:

  1. What were your concrete goals for the week?

    My concrete goal for this week was to send our game_state struct over the network, and to implement a timer to periodically send the struct to all clients.

  2. What goals were you able to accomplish?

    I was able to accomplish both of the above goals.

  3. What goals were you unable to meet, if any? Why?

    I met my goals for the week.

  4. What are your specific goals for the next week?

    My specific goals for next week are to finish implementing the client and the server so our team can begin integrating the game with the network.

  5. What did you learn this week, if anything?

    I learned about the different ways to implement async timers in C++, and went with a very hacky way of just spinning up a new thread and having it sleep repeatedly.

  6. How is your individual morale?

    My morale is good. I accomplished what I set out to do and believe I can accomplish my goals for next week as well.

Robert's Report:

  1. What were your concrete goals for the week?

    The network team’s goal was to create a string message structure that sends the necessary game state updates from server to client. My secondary goal was to make some aesthetic improvements to the website.

  2. What goals were you able to accomplish?

    I created a design document that outlines the message structure of the string messages that need to be sent from the server and the client. I’m am currently writing a parsing method for these messages. We were able to send a test string message structure from client to server and back, meaning that once the parsing method is in place, all different message types should be usable and the work we have done for networking is ready for integration with gameplay and graphics.

  3. What goals were you unable to meet, if any? Why?

    I did not have time to make aesthetic improvements to the site.

  4. What are your specific goals for the next week?

    My goal for next week is to complete the message parsing method and to design a message structure capable of representing updates to the maze.

  5. What did you learn this week, if anything?

    It was valuable experience thinking through all the communication that needs to take place between the client and server from the start to end of a player’s game experience.

  6. How is your individual morale?

    I’m happy with the work I have done this week, and I am excited to continue it next week.