Project Description
The game has at least two teams. Each team is in a gondola with balloons attached; these balloons lift players into the air. Each team can slow down other teams by shooting down balloons that support the gondolas. Players replenish their balloon supply by collecting balloons that appear in the sky.
A team wins when it reaches the destination before any other team does. If no team reaches the destination before time runs out, then the team with the highest elevation wins.
Unique aspects of the game:
- Gameplay based around balloons, i.e. shooting down balloons to slow down teams and collecting balloons.
- Players on the team can only do one thing at a time (e.g. steer the gondola, shoot balloons of opposing teams, collecting balloons from the air) so a team must work together to win.
Must Have | Would be Really Nice | Only If Ahead of Schedule |
---|---|---|
Players move their characters around the gondola | Gondola upgrades, repair | Armored gondola |
Interactive items in the gondola (e.g. steering wheel, gun) | Spatial audio | Different gondola types, e.g. the house from Up, steampunk airships, a rubber duck |
Players "steer" the gondola by flapping giant fans on one side | Boundary to incentivize interaction between teams | Destruction effects when the gondola is shot |
Players shoot down enemy teams' balloons | Animation | |
Restore popped balloons by collecting balloons from the space around the gondola | ||
A team wins after reaching some destination, or having the highest elevation when time runs out |