Lab Resources
Hardware
- Desktops: P4 3.2GHz, 2GB RAM, GTX 960 video
- 12 Xbox360 controllers for Windows (w/ force feedback)
- 5 Logitech gamepads
- 1 set of portable speakers (stereo + woofer)
- 1 USB microphone
- Extension cords
Books
- Beginning Directx 11 Game Programming, Allen Sherrod
- Beginning Directx 9 Game Programming, Wendy Jones
- 3D Computer Graphics, Samuel Buss
- Game Engine Architecture, Jason Gregory
- Shader X 3-5, Wolfgang Engel
- GPU Gems 1-3
- Game Programming Gems
1-7
- Special Effects Game Programming with DirectX, Lamothe and McKuskey
- Managed DirectX 9 Kick Start: Graphics and Game Programming,
Tom Miller
- DirectX 9 Programmable Graphics Pipeline, Kris Gray
- 3D Game Programming With Direct X 8.0, Clayton Crooks II
- 3DS Max 9 Bible, Kelly L. Murdock
- Maya 2 Character Animation, Vogel et al.
- Physics for Game Developers, David M. Bourg
- Programming Game AI by
Example, Mat Buckland
- C++ for Game Programmers, Michael J. Dickheiser
- 3D Math Primer, Dunn and Parberry
- Programming Windows, 5th
Edition, Charles Petzold
- Inside COM, Dale Rogerson
- Writing Solid Code, Steve Maguire
- Writing Secure Code, Howard and LeBlanc