Spring 2016
Final Project Review Document
Due: Friday, June 10 online at 2pm
Format the document as a web page, link it into
your group web site, and email us with the URL. Think in terms of
roughly 4 pages, but you can write more if you would like to (you can
see what other groups have done in the past).
The hard part of the course is over with, and now there is just
one more thing to do: Write a project review document. The purpose of
this document is to summarize the software design and implementation
process that you experienced throughout the quarter. Prepare the
final project review document as a group, but you are also welcome to
make points individually — just append it to the group response for
the question, and annotate it with your last name (e.g., [Voelker]
Blah blah blah;
see examples from 2012 and 2014).
At the beginning of the class, you wrote a game concept document,
a project design specification, and a schedule for completing the
project. These were all projections looking forward. Now that the
class is ending, you can look back and compare what actually happened
with what you planned.
A. In the project review document, start by addressing these main
questions:
- Game concept: How and why did your game concept change from
initial concept to what you implemented?
- Design: How does your final project design compare to the initial
design, and what are the reasons for the differences, if any?
- Schedule: How does your final schedule compare with your
projected schedule, and what are the reasons for the differences, if
any? (You should be able to glean this from your status reports.)
B. Then address these more general questions:
- What software methodology and group mechanics decisions worked
out well, and which ones did not? Why?
- Which aspects of the implementation were more difficult than you
expected, and which were easier? Why?
- Which aspects of the project are you particularly proud of? Why?
- What was the most difficult software problem you faced, and how
did you overcome it (if you did)?
- If you used an implementation language other than C++, describe
the environments, libraries, and tools you used to support development
in that language. What issues did you run into when developing in
that language? Would you recommend groups use the language in the
future? If so, how would you recommend groups best proceed to make it
as straightforward as possible to use the language? And what should
groups avoid?
- How many lines of code did you write for your project? (Do not
include code you did not write, such as library source.) Use any
convenient mechanism for counting, but state how you counted.
- In developing the media content for your project, you relied upon
a number of tools ranging from the DirectX/OpenGL libraries to
modeling software.
And you likely did some troubleshooting to make it all work. So that
students next year can benefit from what you learned, please detail
your tool chain for modeling, exporting, and loading meshes, textures,
and animations. Be specific about the tools and versions, any
non-obvious steps you had to take to make it work (e.g., exporting
from the tool in a specific manner), and any features or operations
you specifically had to avoid — in other words, imagine that you were
tutoring someone on how to use the toolchain you used to make it all
work. Also, for the tools you did use, what is your opinion of them?
Would you use them again, or look elsewhere?
- Would you have rather started with a game engine or would you
still prefer to work from scratch?
- For those who used a networking library (e.g., RakNet or Boost)
or physics library (e.g., Bullet), would you use it again if you were
starting over knowing what you know now? Describe any lessons you
learned using it (problems that you had to troubleshoot and how you
addressed them) for future groups who may use it. If you did not use
a library, judging from the experiences of the groups that did, would
you have used it in retrospect?
- What lessons about group dynamics did you learn about working in
such a large group over an extended period of time on a challenging
project?
- Looking back over the past 10 weeks, how would you do things
differently, and what would you do again in the same situation?
- Which courses at UCSD do you think best prepared you for CSE 125?
- What was the most important thing that you learned in the class?
- Please post four final screenshots of your game on your group
pages for posterity. I will display them on the group web page.
C. Finally, if you wish, I would appreciate any feedback on the
course (entirely optional):
- What books did you find helpful that were not on the recommended
list but should be? What books were on the recommended list but were
not useful and should be removed?
- I will be teaching this course next Spring. What
advice/tips/suggestions would you give students who will take the
course next year?
- How can the course be improved for next year?
- Any other comments or feedback?
And then, finally, you'll be done!