- Setup the basic framework with modern OpenGL with shader, lighting, camera and parsers
- Integrate basic client server calls with graphics
- Was able to get a cube to move from keyboard commands
- Basic graphic framework was setup to render cube
- Integrating the shader with an OBJ parser was more difficult than we thought
- Finish integrating the parsers with shaders
- Refactor to incorporate lighting and camera
- Start full client server relationship
- not much caffeine was dealt out