- Merge item spawning and disappearing logic to master
- Implemented the item disappearing logic which allows us to make the
- item disappear after a certain amount of time
- Merged my item logic code to master
- N/A
- Since the item logic is done, I am focusing on customizing gravity. Currently, gravity is applied to the whole world, so all the objects in the game are affected by the same gravitational force, but we want to allow different gravity force for different objects in the game (i.e. allowing one player to float with a specific hat). I will first practice messing with gravity on the items, so by next week, I should have certain item boxes falling at the normal rate, some floating in the air, and some moving sideways.
- Max