Spring 2008
Lectures
4/1/08:
CSE 125: Software System Design and Implementation
— Geoff Voelker
4/3/08:
CSE 125 Tips & Tricks, or Sanity Preservation in CSE 125
— Alex Goldberg
4/9/08:
Introduction to Shaders & Graphics Engine Design
— Alex Goldberg
4/24/08:
Multi-core/Cell Game Engine Design
— Henry Yu,
Kalloc Studios
4/29/08:
Meet The Game Industry
— Steven Waits,
Sony Computer Entertianment
5/7/08:
Advanced Lighting
— Alex Goldberg
5/27/08:
Renderer Design for Multiple Lights
— Wolfgang Engel
5/28/08:
Event-Driven Programming
— Alex Goldberg