Media

Trailer! [youtube.com]
World Premiere Demo! [youtube.com]



Screenshots


Dynamic global illumination in action
Submitted by AG


Irradiance mapping ambient illumination visualization. That's a mouthful.
Submitted by AG


Showing off the spanky new maps and skyboxes...
Submitted by AG


Woo! It's a cube, it's a sphere.... it's a sphube? I'm... not really sure!


Some hawt particle system action ;)
Oh and look! Here's a video of it, too! (69MB)
Submitted by Eddie Kezeli

Holy God It's Alive!
Submitted by AG

Short Video (notice the skill...bwha har!)
Submitted by Daniel Rohrlick


Looks like my shadowy thunder's already been stolen ;). A couple more never hurts...
Uses pretty standard shadow mapping with 4x4 percentage-closer filtering.
Submitted by: AG (5-15-07).



A very early draft of possible possible models for the balls with limited detail to make sure it even works in the game.
Watch for textures and more models soon!.
Submitted by: Daniel Rohrlick (5-15-07).


What you can't see from this screen shot is sound being played during each impact. The sounds for now: burps and farm animals...
Image submitted by: Daniel Rohrlick. Sounds by: Alex Zavodny and Eddie Kezeli (5-15-07).


An eye for an eye makes you... meh, can't think of anything clever to say. Just needed a new screen shot...
Oh did I mention the shadows?
Shadows by: Alex Goldberg. Image submitted by: Daniel Rohrlick (5-15-07).


We don't need no stinkin message boards!
Submitted by Eddie Kezeli




Mapping of the Normals
Submitted by Alex Goldberg.


Gui : Integration -- w/ status bars/text and apected scaling, (thanks whoever for the balls) (05-02-07)
Submitted by Vinh Huynh
ZOMFG. (05-01-07)
Submitted by Eddie Kezeli


Concept art for more possible models. Keep an eye out for models once integration is finished!(4-27-07)
Submitted by Daniel Rohrlick.


Running three clients and one server. Seperate controls for now but that should change soon... (4-26-07)
Submitted by Eddie Kezeli and Daniel Rohrlick.


Working OpenGL version on the CAVE wall at Calit2 (4-25-07)
(best when viewed with stereo glasses...)
Submitted by Daniel Rohrlick.


Concept art for possible models (4-18-07)
Submitted by Daniel Rohrlick.


Sample Hurtball maps in DirectX(4-18-07).
Submitted by Alex Goldberg.


Sample powerup icons (4-11-07).
Submitted by Vinh Huynh.


A screen shot of the working demo in OpenGL(4-7-07).
Submitted by Daniel Rohrlick.