Icarus: Ninjas vs Pirates
Final Report: Here
Progress Reports:
Harry Kim
Tam Le (Phi)
Ricky Shum
Taurin Tan-atichat
Alex Tran
Jonathan Yu
Download our game here (46MB).
June 10, 2007
Demo videos:
These videos are suppose to be able to stream, so you don't have to download the whole thing to start watching. They are .wmv formatted, encoded with Microsoft Windows Movie Maker (640x480 @ 864Kpbs).
Introduction by Geoff Voelker (~82MB)
Drunk Ducks [WHOA] (~111MB)
Acid Proof [Icarus] (~96MB)
Autotron Sigma Star [Super Hurtballs] (~80MB)
Team Awesome [TetriSiege] (~110MB)
June 8, 2007
DEMO DAY! We did it!!! Good job everyone.
WEEK 9: May 30 - June 5, 2007
Accomplished:
Improved framerate
better AI
Sound: weapons, hits, loading track, ingame
Particles: explosions, blood, jumping.
Skysphere
Model in lobby.
Next 4 days
Motion blur
Trees, grass, leaves.
Practice, training for the game.
Testing.
Debugging.
Taunt sound.
Presentation script
Game mode
BEAR!!!! BEAR!!!!
Group morale
We're tired. We're not going to do individual progress reports, except Harry!!!
Well these just about sums it up:
Super happy rainbow mode is not a bug, it's a feature.
May 24 - 29, 2007
11 DAYS LEFT!
15+K lines of code. 200+MB Client-Server binaries.
Goals from last week:
Lighting and shadow. In game sound. Testing???
Goals accomplished:
Sound. New projectiles. Cloud sphere. Projectile switching. Some testing.
Goals not meet:
All projectiles. Lighting.
Goals for next week:
More sound. Flowers and grass. Pirates weapons. Models in lobby.
Group morale:
We're going to make it!
May 27, 2007
1:23am SVN revision 500!
1:19am SVN revision 499!
May 18 - 24, 2007
Goals from last week:
Game logic. Audio. Particle system. All models and animations. All Projectile and weapons. More physics, tag-team coding, and linker errors.
Goals accomplished:
Game logic. All models and animations. Melee and one projectile weapon. New island. AI player
Goals not meet:
All projectiles.
Goals for next week:
Lighting and shadow. In game sound. Testing???
Group morale:
Fix your code Phi!
May 8 - 17, 2007
Goals from last week:
More animation, finish off models, work on terrain, projectile/weapon stuff,
game logic, full network integration, get some audio going, lighting.
Goals accomplished:
Full network integration. Basic animation state, and blending. Terrain. Simple projectile. Simple point light.
All nighters. Broken builds.
Goals not meet:
Game logic. Audio. All models.
Goals for next week:
Game logic. Audio. Particle system. All models and animations. All Projectile and weapons. More physics, tag-team coding, and linker errors.
Group morale: Dedicated.
End of Week 5 - May 8, 2007
Goals from last week:
HUD, terrain, continued integration, particle system, faster rendering,
2 more models + animation
Goals accomplished:
HUD, movement around the sample terrain, network integration - chat,
last ninja model, some animation, weapon models, particle engine
mostly complete
Goals not met:
Animations, last pirate model, render clipping
Goals for next week:
More animation, finish off models, work on terrain, projectile/weapon stuff,
game logic, full network integration, get some audio going, lighting,
particle effects
Group morale:
Network chat, YAY!
May 7, 2007
Size of a fresh debug build with models, skybox and terrain: 67MB
End of Week 4 - May 1, 2007
Goals from last week:
Network and physics integration, more modeling and animation, terrain, HUD, weapons, particle system, faster rendering
Goals accomplished:
Physics integration, sample terrain, more models + optimization, solid network protocol, chat
Goals not met:
Network integration, animation, particle engine, weapons
Goals for next week:
Terrain, terrain collision, continue integration, particle system, improved rendering, last two characters + animation, new HUD
Group morale:
Super emo depression. Cut cut cut.
End of Week 3 - April 26, 2007
Goals from last week:
Player can move around a basic island. Collision detection, start integration, UI/menu, more models
Goals accomplished:
Basic movement/controls, front end/UI, faster rendering, skybox, pirate model, solid network protocol, basic physics.
Goals not met:
Goals mostly met, still need to integrate network and physics stuff.
Goals for next week:
Basic networked game, models/animation, terrain, HUD, weapons, particle system, more efficient rendering,
integration, maybe sound?
Group morale:
If morale was a flavor of ice cream, we would be New York Super Fudge Chunk.
April 21, 2007
A ninja model completed. Check it out.
Rendering engine improved to allow many models to be loaded.
April 17, 2007
12:44am We have a world to move around in!!!
Code was compiled with VC Express 2005. Phi hopes the code in SVN is still compilable.
Week 2??? 3??? - April 16, 2007
Goals from last week:
To have a basic world to move around in.
Goals accomplished:
Created game object hierarchy. Keyboard and mouse input working. Input and game engine code sort of integrated. One model + animation finished. Server-client communication working. Basic menu and UI design.
Goals not met:
Can't move around in the world.
(Updated 4/17 12:44am ) We have a world to move around in!!!
Goals for next week:
Make better group progress report page. Also, get collision detection working, start integration, UI/menu, keymapping, movement around island, more models.
Group morale:
Having a good time with the electrical sockets in the lab and other peoples desktops. Sparks flew while we were working in the lab together.
See screenshots page for week 2 screenshots
April 9 - 14, 2007
Fixed SVN problem
Game object hierarchy created.
Graphic engine created and making good progress.
Input module matured, has keyboard and mouse input.
A model with animation created.
Networking: basic server client connection established.
April 08, 2007
Added pirates artwork.
April 07, 2007
Added progress report pages for each team members.
Added Google calendar for lab hour scheduling
April 06, 2007
Added milestones to Timeline page.
Added credit page.
SVN respository created.
April 05, 2007
Website created.
Added specifications, team members, and ninja artworks.