Team Drunk Ducks

WOAH: World Of Absurd Heroes

Timeline

Here's a link to our current schedule (Excel format, last update: 4/7/2007)

  Week 2 Week 3 Week 4 Week 5 Week 6 Week 7 Week 8 Week 9 Week 10
Graphics - DirectX setup
- Input setup
- Model hierachy & BVH
- Animation setup
Basic physics and collision detection Lighting   Particle effects complete      
Networking Client can send/receive packets from server - Server can keep track of individual clients
- Text chat
Search for game servers Server can track character movements and events          
Game Logic - Debug console backend
- Base classes written
- Player subclasses written
Event system written Take clients' movements from server and update game state - Network integration
- Graphics integration
AI integration        
Sound Sound setup Sound effects created     Music score created and included        
Artificial Intelligence       Monster/NPC AI          
GUI Startup screen (options) Character selection screen In-game UI Character screen          
Modelling Terrain and one model Two animations for one model Rest of character models Boss/monsters All remaining animations        
All       - Integration
- Host moving around w/terrain
- Host and client models moving around
- Integration
Integration Integration Alpha testing - Beta testing
- Demo