Project Specification
(note: some clarification on certain aspects of the project can be found here [4/8/2007])
| Genre: | RPG |
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| Theme: | fantasy |
| Character types: |
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| Setting: | forest and a castle with moat |
| Objectives: | level up, gather items, kill monsters. everyone wins if boss dies. |
| Storyline: | TBD |
| Unique aspects: | particle effects |
| Skills/spells: | 1-3 skills/spells per character |
| Items: |
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| Scenery: |
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| Features: | Required:
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| Roles: (top person is primary, others are backup) |
Graphics / Physics:
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| Decision making: | by consensus |
| Communication: | meetings, webboard, mailing list |
| Slipping: | people who are ahead can help catch up |
| Weekly reports: | vivien |
| Tools: | Modelling: 3d studio max, google sketchup Animation: 3d studio max Textures: 3d studio max/photoshop Development environment: visual studio 2005 Version control: subversion Video capture: fraps Sound capture: adobe audition / Mini Disc |
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| Testing: |
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| Documentation: | internal: blog, webboard External: readme, html handbook |
see timeline