Team Drunk Ducks

WOAH: World Of Absurd Heroes

Project Specification

Project Description

(note: some clarification on certain aspects of the project can be found here [4/8/2007])

Genre:RPG
Theme:fantasy
Character types:
  • Sheep-Man
  • Minstrel/Bard
  • Trenchcoat Guy
  • Witch
  • Plumber
  • Alien Dinosaur
Setting:forest and a castle with moat
Objectives:level up, gather items, kill monsters. everyone wins if boss dies.
Storyline:TBD
Unique aspects:particle effects
Skills/spells:1-3 skills/spells per character
Items:
  • plunger
  • bubble gun
  • musket
  • broom
  • lute
Scenery:
  • trees
  • flowers/grass
  • moat/river
Features:Required:
  • spells
  • animations
    • resting
    • running
    • melee/range
    • casting
  • four fully animated/modelled characters
  • chat window
  • in-game debug window (instead of inside Windows console)
  • character screen
  • stats (hit points, energy, etc)
  • character levels
  • rudimentary AI
  • two monsters and one boss
  • character selection screen
Would be nice:
  • walking/jumping animation
  • all six characters modelled/animated
  • duels
  • minefield around castle (armed without key)
  • boss has minions
  • three monsters
Time permitting:
  • shops
  • getting gear
  • advanced AI
  • splash screen
  • four monsters
  • save/load
Group management
Roles:
(top person is
primary, others
are backup)
Graphics / Physics:
  • Guy
  • Chris
  • Kym
Networking:
  • Erik
  • Mooneer
Game Logic:
  • Mooneer
  • Erik
  • Kym
Sound:
  • Kym
AI:
  • Chris
  • Mooneer
GUI:
  • Chris
Modelling:
  • Vivien
Decision making:by consensus
Communication:meetings, webboard, mailing list
Slipping:people who are ahead can help catch up
Weekly reports:vivien
Project development
Tools:Modelling: 3d studio max, google sketchup
Animation: 3d studio max
Textures: 3d studio max/photoshop
Development environment: visual studio 2005
Version control: subversion
Video capture: fraps
Sound capture: adobe audition / Mini Disc
Testing:
  • unit tests for individual parts
  • playing the game
  • outside volunteers
Documentation:internal: blog, webboard
External: readme, html handbook
Project schedule

see timeline