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    Week 9  

Date: Thursday, June 1, 2006 10:30-11am

Outline

Overall Status

Group Morale: We have to make Masa laugh...

This Week's Goals:

  1. Have a game!
  2. Finalize input controls, add mouse control
  3. GUI, implement login page and players’ selection etc.
  4. Game logic, implement scores (number of kills for each player), health for each player; finish bomb vs. player collision detection etc.
  5. Culling
  6. Integrate sound effects
  7. Fix particles for explosion
  8. Display player information on screen
  9. Finish terrain modeling
  10. Finish character modeling

Goals Accomplished:

  1. weapon models
  2. parrot and terrain models
  3. faster cel-shading
  4. text art
  5. character damage, hit points, death state, and kill count
  6. login page with a start button
  7. GUI, Intro, background, and character sounds (thanks, Joey!)

Next Week's Goals:

  1. Finish the game

Graphics

Elizabeth

  1. What were your concrete goals for the week?

    This week I was going to help out Mei and finish all the weapon models

  2. What goals were you able to accomplish?

    All the models are finished but I still need to get them integrated into the game.

  3. If there were goals you were unable to meet, what were the reasons?

    The models took a little longer than I expected to finish. Right now, I'm trying to get them all scaled correctly so they fit into the scenes better

  4. What are your specific goals for the next week?

    All the new weapons integrated into the game with their special effects :) and whatever else people need me on

  5. What is your individual morale (which might be different from the overall group morale)?

    Getting excited. I think all our special weapons are really clever ^__^

  6. Screenshots (I took all the screenshots early on before I was in full factory mode so nobody's textured ... but, there they are, coming to life)

Kristen

  1. What were your concrete goals for the week?

    Fine tune cel-shading. Finish modeling and animating the rest of the characters (parrot, tiger, and Keiko). I plan to help Elizabeth with bomb modeling if necessary. I also want to make a "Bear class" which would be able to animate and control the bear.

  2. What goals were you able to accomplish?

    Last week I realized that my method of cel-shading was too expensive (it dropped the framerate down to 20 fps) so I found a better method using an effect file. The line quality isn't as good, but it's much faster. I created a bunch of text art for Mei to use with the gui. I also did a lot of modeling. I created the parrot character mesh and an arch and pagoda to put on the terrain. I'm currently working on animating the bear and creating a bear class for its AI.

  3. If there were goals you were unable to meet, what were the reasons?

    Sleep kicks in.

  4. What are your specific goals for the next week?

    Finish the tiger mesh and more terrain modeling. Finish the bear class.

  5. What is your individual morale (which might be different from the overall group morale)?

    panice (No sleep for Kristen)

  6. Screenshots

Network

Jim

  1. What were your concrete goals for the week?

    My goals was to add more game logic to the server side. I want characters to receive damage, decrease hit points, die, and have kill counts. I wanted to implement the respawn and have pickup items.


  2. What goals were you able to accomplish?

    I was able to add character damage, hit points, death state, and kill count. Server-side contains all the information for these states and do send them to the client, but it just needs a GUI to display. Players can respawn on command now.

  3. If there were goals you were unable to meet, what were the reasons?

    I wasn't able to finish the pickup items, but I did start them. The reason why I wasn't able to finish them was I had a paper and lab report due this week.


  4. What are your specific goals for the next week?

    I plan to finish the pickup items and allow players to use secondary weapons. I want to integrate Mei's login page into the client/server so players can choose their player and start the game.

  5. What is your individual morale (which might be different from the overall group morale)?

    Things are okay, just gotta finish now...


  6. Screenshots:

 

Mei

  1. What were your concrete goals for the week?

    Have the GUI login page working

  2. What goals were you able to accomplish?

    right now, I have the first login page with a start button. hard to tell wha gonna happen later...


  3. If there were goals you were unable to meet, what were the reasons?

    I spend a lot of time working on the mouse curser, and its graphic part, there's some bug on the mouse curser part that took most my time to figure out. Also time spending working on all the graphic part on GUI, such as create a background, buttons... slow down the process of finish the GUI page. I have not had a TEXTBOX class yet, and I am working on it right now. After it is done, user can typing the IP address, then the very first version of login page should be accomplished.


  4. What are your specific goals for the next week?

    I want a complete game.

  5. What is your individual morale (which might be different from the overall group morale)?

    same as above.

  6. Screenshots

 

Audio

Nghiem

  1. What were your concrete goals for the week?

    -Integrate sound for background and effect for each character

  2. What goals were you able to accomplish?

    -GUI, Intro, Looped sound for the background
    -SoundEffect for bunny


  3. If there were goals you were unable to meet, what were the reasons?

    - Bombing sound

  4. What are your specific goals for the next week?

    - Demo

  5. What is your individual morale (which might be different from the overall group morale)?

    - One more week....... RUNN

  6. Screenshots

 

Interface

Masa

  1. What were your concrete goals for the week?

    My specific goals for myself are to implement frustum culling, fix my terrain bug, finish up the input, implement fog, refine collision detection, and work with Jim to replace all of the constants currently in the code with values read in from the .ini file. Our goal for the game overall is to have a working game that we can play.

  2. What goals were you able to accomplish?

    I accomplished most of my own personal goals for the past week. Frustum culling is working but it's not quite as beneficial as I had hoped. I think maybe if we had more objects loaded into the scene, it'll be more useful. Terrain bug is fixed and the input has been slowed down. We still don't have a winnable game, though.

  3. If there were goals you were unable to meet, what were the reasons?

    I still couldn't get vertex fog to work because it causes some problems with the cel shading. I think I just need to set some parameters or something like that. I spent a lot of time cleaning up bad code that I wrote weeks ago so that also held me back from accomplishing more.

  4. What are your specific goals for the next week?

    I need to finish up all of the scene management stuff. Kristen's made some more scene objects (bridge, temple, arch, etc) so I will need to get the collision detection working for those cases. She's also animated the giant bear thing but I haven't quite figured out how I'm going to get collision detection to work with that... This is our last week before the demo so I'll do whatever we need to get done.

  5. What is your individual morale (which might be different from the overall group morale)?

    Morale is okay. Feeling a little burnt out, especially with some of the object management code, but not too bad. Hoping we can get a lot done in our last week.

  6. Screenshots

 



 

last updated Thursday, June 1, 2006 0:24 AM

 
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