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    Week 8  

Date: Thursday, May 24, 2006 10:30-11am

Outline

Overall Status

Group Morale: so much to do, so little time...

This Week's Goals:

  1. be able to throw projectiles and explode
  2. UI radar
  3. rehab for Nghiem
  4. completed terrain
  5. integrate the sound
  6. finish the bunny
  7. add skybox

Goals Accomplished:

  1. music
  2. bunny
  3. cel shading
  4. multiplayer
  5. projectiles
  6. radar

Next Week's Goals:

  1. Have a game!
  2. Finalize input controls, add mouse control
  3. GUI, implement login page and players’ selection etc.
  4. Game logic, implement scores (number of kills for each player), health for each player; finish bomb vs. player collision detection etc.
  5. Culling
  6. Integrate sound effects
  7. Fix particles for explosion
  8. Display player information on screen
  9. Finish terrain modeling
  10. Finish character modeling

Graphics

Elizabeth

  1. What were your concrete goals for the week?

    This week I wanted to get the other weapon models out the way so we could start playing with them and also get some music finished with Joey's help.

  2. What goals were you able to accomplish?

    To be honest, all I got finished this week was meeting with Joey and getting some nice background tracks. (Thanks Joey!)

  3. If there were goals you were unable to meet, what were the reasons?

    So .. on Thursday, I got really sick and I've basically been in bed since then (except for class and some really short bursts of feeling mostly okay when I come to the labs and basically zone out after twenty minutes and sleep there). I think the longest time I was relatively coherent was on Sunday afternoon with Joey, which was handy. Anyway, it seems like I'm recovering now so I'll just have to work it double time next week.

  4. What are your specific goals for the next week?

    Most importantly, I'm helping Mei design the GUI for starting up Kablooey (the welcome screens and character selection screens, etc.) and also, being on hand to help Nghiem with the new particle effects for the special weapons. .. Speaking of special weapons, did I mention I have to work double time this week?


  5. What is your individual morale (which might be different from the overall group morale)?

    I wish my cold would go away already ..


  6. Screenshots:

    • (No screen shot this week.)

Kristen

  1. What were your concrete goals for the week?

    Finish cel-shading. Modeling and animation. Help Masa with UI.

  2. What goals were you able to accomplish?

    I finished skinning and animating the bunny. I made a sky sphere, but it hasn't been integrated into the client yet.


  3. If there were goals you were unable to meet, what were the reasons?

    I was able to get cel-shading working (outlines and all), but there are still some problems. Outlines are drawn even if another object is in front of it and sharp edge outlines aren't being rendered.

  4. What are your specific goals for the next week?

    Fine tune cel-shading. Finish modeling and animating the rest of the characters (parrot, tiger, and Keiko). I plan to help Elizabeth with bomb modeling if necessary. I also want to make a "Bear class" which would be able to animate and control the bear.

  5. What is your individual morale (which might be different from the overall group morale)?

    Let us therefore brace ourselves to our duties, and so bear ourselves that if the [Ninja Pandas] last for a thousand years, men will still say, 'This was their finest hour.'

  6. Screenshots

Network

Jim

  1. What were your concrete goals for the week?

    My goal was to finish the projectiles and add multiplayer capabilities.


  2. What goals were you able to accomplish?

    I was able to integrate the projectiles to be throw on the client and server side. Nghiem then created the particle effects on the client side. In addition, the server side is able to collide the particles with players, which now animate lose hitpoints and die when they've been hit too many times. I also implemented multiplayer capabilities.

  3. If there were goals you were unable to meet, what were the reasons?

    I finished what I had intended to do this week.


  4. What are your specific goals for the next week?

    My goals for next week is implement more of the game logic on the server side, such as allowing players to hit each other, die, and respawn. Score keeping should be implemented so Mei can display the score on the HUD. I also want to create pickup items and allow players to use a secondary weapon.

  5. What is your individual morale (which might be different from the overall group morale)?

    Still behind, but I feel a lot better that a game is forming.

  6. Screenshots:

 

Mei

  1. What were your concrete goals for the week?

    Having the radar work with multiple players, if could start the GUI part.

  2. What goals were you able to accomplish?

    Yah! There's a radar for the game


  3. If there were goals you were unable to meet, what were the reasons?

    I am happy with my radar, though it took me a while to fix some of its problems. I tested the game with Kristen and Nghiem, it works fine right now.

  4. What are your specific goals for the next week?

    There's tons of stuff to do, it is going to be a tuff weekend for me. I want to finish the GUI, also display the player's information on the screen ( such as scores, health, weapons etc)

  5. What is your individual morale (which might be different from the overall group morale)?

    I am starting on the GUI right now, I heard it's hard and also requires a lot of time to work on it; I am looking forward to finish it before next Monday ( Am I being too optimistic?)

  6. Screenshots

 

Audio

Nghiem

  1. What were your concrete goals for the week?

    • Fix the particles system so it won't have memorry leaks.
    • Work with Joey for the background sound, GUI sound and special effect

  2. What goals were you able to accomplish?

    • Particle system works with no memorry leaks since I created certain amout of emmitters for the bomb array.
    • Thanks to Joey, we have all the sound we need. I will use the microphone to record some more special sound effects

  3. If there were goals you were unable to meet, what were the reasons?

    • For some reason, rendering my particles make the game lagging a lot. Everything slows down. I'm trying to cut down the number of particles, or life of particles, or anything else, I don't know

  4. What are your specific goals for the next week?

    • Make different type of explosion, upon team members' request, different color, mushroom explosion..
    • As soon as Joey gives me the sound CD, I will start putting them to the main game
    • See if Mei needs help with the UI part
    • Eat less junk food :(

  5. What is your individual morale (which might be different from the overall group morale)?

    • I can dooooo it...
    • Panda is sooooo cooollllll !!!

  6. Screenshots

 

Interface

Masa

  1. What were your concrete goals for the week?

    Complete the goals we set for ourselves last week. Get a multiplayer game up and running. Have cel shading and a new character. Maybe some music. Refine the code I've written for camera, collision, and input.

  2. What goals were you able to accomplish?

    Multiplayer is working. Cel-shading is not yet complete but I think Kristen almost has it. We have some music but it's not in the game yet. I was able to fix the bug I had with the camera but I still need to fix the terrain bug. I also still need to fix the input and finish up the collision

  3. If there were goals you were unable to meet, what were the reasons?

    I wasn't able to get as much work done this week because I was studying for a midterm (I'm not doing so great in that class). The camera bug was tricky and it took me a long time to fix it.

  4. What are your specific goals for the next week?

    My specific goals for myself are to implement frustum culling, fix my terrain bug, finish up the input, implement fog, refine collision detection, and work with Jim to replace all of the constants currently in the code with values read in from the .ini file. Our goal for the game overall is to have a working game that we can play.

  5. What is your individual morale (which might be different from the overall group morale)?

    My morale is okay. I didn't get a whole lot done this week so that was disappointing. I'm hoping that I'll be able to do more in the remaining 2 weeks. I'm a little worried that we don't have enough time to test or get any of our extra features into the game.

  6. Screenshots

 



 

last updated Wednesday, May 24, 2006 10:35 PM

 
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