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Date: Wednesday, May 17, 2006 10:00-10:30am
Outline
Overall Status
Group Morale: excited anxious/frustrated behind unproductive "working on it"
This Week's Goals:
- be able to throw projectiles and explode
- UI radar
- rehab for Nghiem
- completed terrain
- integrate the sound
- finish the frog
- add skybox
Goals Accomplished:
- Elizabeth's terrain
- partial toon shading
- finished frog
- collision detection and projectiles
- Mei's bomb
- Nghiem's particles blow up themselves
Next Week's Goals:
- same as last week? but with bunny
Graphics
Elizabeth
- What were your concrete goals for the week?
Getting a terrain to Masa.
- What goals were you able to accomplish?
Masa has a terrain!
- If there were goals you were unable to meet, what were the reasons?
I wanted to build the whole forest as a scene object
that we loaded but eventually, it seemed like just
treating the bamboo as separate objects was a better
idea. I like that though because it means we can
eventually randomize the terrain by just randomizing
where the bamboo gets clustered.
- What are your specific goals for the next week?
Hopefully I can work on the music with Joey? Also,
if we're making recordings of the music, I'd like to
do the narration for the introduction movie, just so
we have it even if we don't get far enough to use it.
Since I figured out how to export, I think having this
weekend be a weapons factory weekend would be good
(and fun!!).
- What is your individual morale (which might be different from the
overall group morale)?
getting excited :)
- Screenshots:
- Screen shot is the bamboo that Mei made. I was
playing with for the terrain .. Does it need leaves,
I wonder?
Kristen
- What were your concrete goals for the week?
Design a cursor for Masa's UI. Add cel-shading. More modeling/animation.
- What goals were you able to accomplish?
I devoted all my time to cel-shading and I was able to partially implement it (still no outlines). Jim and I were able to integrate it into the client. There's some strange side effects (characters getting decapitated) so I still need to tweak the models to work with the cel shader.
- If there were goals you were unable to meet, what were the reasons?
Implementing cel-shading has been more difficult than I anticipated. I had to integrate both a vertex shader and a pixel shader to get the toon shading to work.Implementing the toon outlines will be even more difficult.
- What are your specific goals for the next week?
Finish cel-shading. Modeling and animation. Help Masa with UI.
- What is your individual morale (which might be different from the
overall group morale)?
Anxious and somewhat frustrated. It's already week 7?
- Screenshots
Network
Jim
- What were your concrete goals for the week?
My goal was to integrate the collision detection and have the projectiles
created and destroyed on the server-side. I wanted to add another player
into the game as well.
- What goals were you able to accomplish?
Well, Masa integrated the collision detection. But I was ables to started
the creation of the projectiles on the server-side. They pretty much
can be destroyed right now, but I need to add collision detection on
them.
- If there were goals you were unable to meet, what were the reasons?
I wasn't able to add another player yet. I was caught up in the projectiles,
which was harder than expected. It still needs some work, but for the most
part it works.
- What are your specific goals for the next week?
I really need the projectiles to be finished as well as adding the second
person.
- What is your individual morale (which might be different from the
overall group morale)?
Still behind....
- Screenshots:
Mei
- What were your concrete goals for the week?
-
integret projectile with other group members, the player being able to throw a bomb
- What goals were you able to accomplish?
- integreted projectile under the help of Jim and Masa
- created a bomb for the player to throw
- If there were goals you were unable to meet, what were the reasons?
- my goal for last week was just integreting, it didn't take much time. Therefore, I want to start working on something else so I won't waste my time.
- What are your specific goals for the next week?
- I want to implement a radar for the game. However, I need to read more on ID3DXSprite. Hope I can finish it even before the coming monday (HOPE), so I would be able to help other members.
- What is your individual morale (which might be different from the
overall group morale)?
- I feel that I was not very productive this week, all I did is integreting physics. I need more motivation I guess (radar would be a good one).
- Screenshots
Audio
Nghiem
- What were your concrete goals for the week?
- Make the particles independent from the monkey
- What goals were you able to accomplish?
- Particles blown up by itself.
- If there were goals you were unable to meet, what were the reasons?
- Generic class the take in vertex of where the bomb should be blown up. I think this won't take long
- I'm too busy this week due to my midterm and other class project. Haven't done a lot for this. Need more drug actually
- What are your specific goals for the next week?
- Do sound effects with Joey this weekend.
- Finish up with particles class.
- See if anything else should be done.
- What is your individual morale (which might be different from the
overall group morale)?
- Screenshots
Interface
Masa
- What were your concrete goals for the week?
Finish the different camera modes we want. Have atleast one completed
terrain. Be able to throw bombs that explode. Try connecting multiple
players onto the server. Finish collision detection. Have more models and
animation. Get a radar system up and other UI in the game. Maybe have our
own cool mouse cursor.
- What goals were you able to accomplish?
We added one new character to the game. Kristen is getting close to getting
cel shading to work but we haven't quite got that working yet. We got
object collision detection working and we can now throw a projectile... but
that's not quite working correctly either.
- If there were goals you were unable to meet, what were the reasons?
We ran into a few roadblocks this week that hindered our progress. Mainly,
we ran into some performance issues with our networking and that needs to be
taken care of as soon as possible. In addition, the bamboo forrest that
Elizabeth game forced me to rewrite a lot of my terrain collision code
because the original code expected only right-triangles and her terrain
didn't use them exclusively. I also had to write new code to parse her .x
file because it was in completely different format from what I was using
previously. In addition, it took me a while to get the object collision
working because of my poor initial design. There was too much redundant
data in the code and i had to do some hacky things to get it working
correctly.
- What are your specific goals for the next week?
Complete the goals we set for ourselves last week. Get a multiplayer game
up and running. Have cel shading and a new character. Maybe some music.
Refine the code I've written for camera, collision, and input.
- What is your individual morale (which might be different from the
overall group morale)?
My morale is a little lower. I didn't make a whole lot of progress this
week. Instead of implementing new things, I felt like I spent the majority
of my time on old stuff: figuring out why our networking was lagging,
redoing much of the terrain collision, etc. I feel a little bad that I
still haven't gotten around to finishing my original job (User Interfaces)
But there are problems with both my camera and my input code so I need to
fix those first. I don't know if I'll ever get around to finishing UI!
- Screenshots
last updated
Wednesday, May 24, 2006 9:04 PM
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