|
Date: Thursday, May 10, 2006 10:30-11am
Outline
Overall Status
Group Morale: We're okay, but we're worried about Nghiem...
This Week's Goals:
- Add terrain to collision detection
- Add second client
- Sound playback on panda running
- Basic sound effects on each action
- Fully animated character running around with collision detection (implement throwing and hitting)
Goals Accomplished:
- Masa finished terrain collision
- integrated Player pretty well
- added Monkey
- camera has third person view - almost
- frog almost finished
- working base code source
Next Week's Goals:
- be able to throw projectiles and explode
- UI radar
- rehab for Nghiem
- completed terrain
- integrate the sound
- finish the frog
- add skybox
Graphics
Elizabeth
- What were your concrete goals for the week?
I wanted to have the composed music well on its way
to getting finished. And I wanted to help Masa get
the real Terrain up and running.
- What goals were you able to accomplish?
I have the basic terrain finished but for some
reason I cannot for the life of me export it. Also,
the music people have bailed on me..
- If there were goals you were unable to meet, what were the reasons?
So, I've discovered that trying to organize people
who have nothing but a passing interest in what you're
trying to do is a bit like herding cats. You send
them an e-mail and they may or may not respond. They
say "Yeah! I'm really interested! I'll do this one and
this one and that one." and then a few days later,
there's some family emergency. I'm not complaining but
.. HERDING CATS!
Also .. this whole exporting files from one format
to another and back again is really killing me. But I
have a set deadline from Jim about how long to keep
messing with this and after that, I'm switching to
working on it a different way (probably with 3DS Max,
but maybe also with height maps)
- What are your specific goals for the next week?
Terrain will be done, finished, there were be no
more terrain questions whatsoever. Also, I'm helping
Masa design the graphical parts of the user interface
(like the radar screen, etc).
- What is your individual morale (which might be different from the
overall group morale)?
>:-O Frustrated ..
- Screenshots:
- Screen shot is the bamboo forest ground. Forest to
be added when I'm sure we're ready for character/wall
collisions.
Kristen
- What were your concrete goals for the week?
Fine-tune the Player class. Skin and animate the monkey. Add a cel-shading vertex shader. Design a logo and finish designing the website. More character modeling.
- What goals were you able to accomplish?
I worked with Jim to make the Player class more compatible with the server. It now only requires two calls to display the character - one to update the animation state and one to render it. The monkey is fully skinned and animated. It can also do the moonwalk. I designed a logo for our game. I created and textured the frog mesh, but haven't skinned it yet. Acquired the schoolgirl model from Joey.
- If there were goals you were unable to meet, what were the reasons?
I wasn't able to get cel-shading working, mainly because I had to study for a midterm.
- What are your specific goals for the next week?
Design a cursor for Masa's UI. Add cel-shading. More modeling/animation.
- What is your individual morale (which might be different from the
overall group morale)?
With the terrain, camera, and particle effects coming into place, I think it's beginning to look like a game.
- Screenshots
Network
Jim
- What were your concrete goals for the week?
My goal was to integrate a lot more of other member's modules. I wanted
to integrate the collision detection as well.
- What goals were you able to accomplish?
Kristen and I modified the Player class and the server/client to handle
the input in a better implementation. I restructured the logic and
implementation of the client and server to handle future packet types. I
started some planning on how projectiles will but created on the server-side
and client-side.
- If there were goals you were unable to meet, what were the reasons?
I wasn't able to integrate the collision detection into the server-side
yet. I had a midterm and lab report this week so I wasn't able to do much.
- What are your specific goals for the next week?
My goal is to integrate the collision detection and have projectile
objects created and destroyed on the server-side.
- What is your individual morale (which might be different from the
overall group morale)?
Still need a lot of things to be done.
- Screenshots:
Mei
- What were your concrete goals for the week?
- finish projectile and particle (physics)
- finish physics, integrate with the server
- What goals were you able to accomplish?
- Finished projectile
- checked the results by hand
- If there were goals you were unable to meet, what were the reasons?
- I have some problem while running my test version for projectile testing. I am still trying to figure out the bug since I am not fully satisfied with my hand-calculated results.
- I want to test more on the physics part, in the same time I am still waiting for the explosive materials to be created. Therefore, I can integrate the materials and projectile with the server.
- If I still can not get the explosives, I probably create some simple ones myself, and start to test on Friday.
- What are your specific goals for the next week?
- I have some problem while running my test version for projectile testing. I am still trying to figure out the bug since I am not fully satisfied with my hand-calculated results.
- I want to test more on the physics part, in the same time I am still waiting for the explosive materials to be created. Therefore, I can integrate the materials and projectile with the server.
- If I still can not get the explosives, I probably create some simple ones myself, and start to test on Friday.
- What is your individual morale (which might be different from the
overall group morale)?
- I feel that I really need more time working on the Game, while there's so many stuff going on in the other classes. I was really stressed last week, however, I am feeling better now, since physics is finished and the game seems pretty assembled together, all I left to do is to integrate with others, which might happen before next week.
- Screenshots
Audio
Nghiem
- What were your concrete goals for the week?
Create Bomb Explosion
- What goals were you able to accomplish?
Bomb Explosion on demand with input and sound
- If there were goals you were unable to meet, what were the reasons?
Integrate with the whole game. For some reasons, I can’t render the particle explosion, it must be too small or there are some crazzzzyyyy bugzz L
- What are your specific goals for the next week?
- Integration
- Make different types of explosions and complete the throwing protocol, from throwing using Mei’s physics class, collision detection, and particle explosion
- What is your individual morale (which might be different from the
overall group morale)?
Bombing is fun. Destroy everything muaahhh J
- Screenshots
- fireworks
- radioactive monkey
- he's on fire!
Interface
Masa
- What were your concrete goals for the week?
Get more cool character animation. Flesh out the server/client data
managing. Maybe start testing out cell shading. Finish collision detection.
Be able to throw bombs that explode.
- What goals were you able to accomplish?
We got more animation and fleshed out the server/client more. The terrain
collision is working fine but the object collision detection isn't finished
yet. We still aren't able to throw any bombs and we've yet to try
connecting multiple players to the server. We have 2 camera modes now but
they still need some work. We've started integrating the ini files as well.
- If there were goals you were unable to meet, what were the reasons?
One reason was because people were busy this week with midterms and projects
for other classes. Another reason is because people were developing their
modules in their own test environments instead of the main code tree, which
often resulted in considerable integration overhead. I also think that team
members are sometimes unsure about what parts of the game they can be
working on. If so, I think a little more communication (on the forum, in
the lab, or through email) would remedy that. And for me, personally,
progress has been slow this week because I had a hard time remembering the
geometry stuff I learned in 9th grade.
- What are your specific goals for the next week?
Finish the different camera modes we want. Have atleast one completed
terrain. Be able to throw bombs that explode. Try connecting multiple
players onto the server. Finish collision detection. Have more models and
animation. Get a radar system up and other UI in the game. Maybe have our
own cool mouse cursor.
- What is your individual morale (which might be different from the
overall group morale)?
My morale is okay. Although I've been spending lots of time on the game,
progress has been slow for me. Everyone had lots of fun & creative ideas
when we first came up with the game concept and I really want to be able to
put those things into the game. We need to really work hard if that's going
to happen!
- Screenshots
- screen1
- screen2
- screen3
last updated
Wednesday, May 10, 2006 9:32 PM
|