0xDEADBEEF PRESENTS UCSDOOM
STATUS REPORTS

MAIN PAGE

PROJECT SPEC
WEAPONS CHART

SCREENSHOTS
CONCEPT ART

TEAM INFORMATION
STATUS REPORTS
LAB HOURS

FORUM

INDIVIDUAL STATUS REPORTS

GROUP STATUS REPORTS

2006.06.08 :: WEEK 8
PRIOR GOALS Complete weapons, environment, debugging efforts.
ACCOMPLISHED GOALS All weapons implemented, All buildings are in. Testing on non-lab machines and debugging complete. Leftover in-game logic implemented.
UNACCOMPLISHED GOALS Guess no AI will be implemented, after all.
FUTURE GOALS

Give a kick-ass presentation.

GROUP MORALE

Woot!


2006.06.01 :: WEEK 7
PRIOR GOALS Finish up weapons, environment, prep game in general for debugging.
ACCOMPLISHED GOALS Miscellaneous cosmetic upgrades, more weapons, first real building in.
UNACCOMPLISHED GOALS Still a few weapons to go, not to mention a few buildings.
FUTURE GOALS

Same as last week.

GROUP MORALE

Freaky.


2006.05.25 :: WEEK 6

PRIOR GOALS Models, design confirmations. Models, buildings. Models, debugging.
ACCOMPLISHED GOALS Weapons systems coming together, particle effects and projectile models in prototyping stages. Final player models shaping up. Weapons balancing. Miscellaneous improvements on environment graphics.
UNACCOMPLISHED GOALS Buildings still missing.
FUTURE GOALS

Complete weapons and environment, add buildings. Debugging.

GROUP MORALE

The end in nigh.


2006.05.17 :: WEEK 5
PRIOR GOALS Quoted from last week: "Models models models models. Definition of weapons and associated physics, damage, and effects."
ACCOMPLISHED GOALS Players can know kill each other, pick up other weapons (sort of). Implemented sound to action and music to title screen. Level and terrain "uglied up" (as desired).
UNACCOMPLISHED GOALS Quoted from last week: "Models are still MIA."
FUTURE GOALS

Quoted from last week: "Models models models models. Definition of weapons and associated physics, damage, and effects."

Also, lock down design plans.

GROUP MORALE

Light and heady.


2006.05.11 :: WEEK 4
PRIOR GOALS Debug network quirks with disconnects and reconnects, models
ACCOMPLISHED GOALS Players can play together, shoot at one another, jump and run around hilly environements and obstacles. Collision detection integrated, basic HUD up and running. Network optimization nearing completion.
UNACCOMPLISHED GOALS Models are still MIA.
FUTURE GOALS Models models models models. Definition of weapons and associated physics, damage, and effects.
GROUP MORALE

*shrugs*


2006.05.04 :: WEEK 3
PRIOR GOALS Integration of engine and networking--distinction and linking between client and server side processes.
ACCOMPLISHED GOALS Integration is going quite well. Server and client responses are clicking like synapses on crack afire.Four players can log on together (albeit at a chugging framerate) and run around together. Height maps working with player models. Collision detection beginning to see light.
UNACCOMPLISHED GOALS Gravity for players not yet implemented. We have ground, but no actual environment. What's Zero from Megaman doing here?
FUTURE GOALS Le models, please. Danke. Debug network code.
GROUP MORALE

Sons of Scotland! I am William Wallace.

William Wallace is seven feet tall.

Aye, I've heard. Kills men by the hundreds. And if he we here, he'd consume the English with fireballs from his eyes, and bolts of lightning from his arse.

-Scottish laughter-

I am William Wallace. And I see, a whole army of my countrymen, here in defiance of tyranny. You've come to fight as free men. And free men you are. What will you do without freedom? Will you fight!

Fight? Against that? No! We will run <aye!> and we will live.

Aye, fight and you may die. Run, and you'll live. At least for a while. And dying in your beds, many years from now...would you be willing, to trade, all the days from this day to that, for one chance, just one chance, to come back here, and tell our enemies: that they may take our lives, but they'll never take our freedom!


2006.04.27 :: WEEK 2
PRIOR GOALS Integration of input, engine, and graphics.
ACCOMPLISHED GOALS Debug console up and running. Graphics showing up and animations loadable on main screen. Models manipulable by user input in both keyboard and mouse. Projectiles simulation-ready. Camera lockable on individual players.
UNACCOMPLISHED GOALS Kappas still infesting communication amongst group members.
FUTURE GOALS Integration of engine and networking--distinction and linking between client and server side processes.
GROUP MORALE The will is restless and the way is near.

2006.04.20 :: WEEK 1
PRIOR GOALS To get started?
ACCOMPLISHED GOALS Network running, albeit slowly. Height map and textures coming together (see SCREENSHOTS for illustrations). Origins of input and sound manipulation coming together.
UNACCOMPLISHED GOALS FORUM still not universally utilized; communication dodgier than a European gangster. Integration lacking concept.
FUTURE GOALS Better coordination between responsibilities. Combine graphics progress with engine progress, combine engine progress with network for testing purposes.
GROUP MORALE Is festizio a word?