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MAIN
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PROJECT
SPEC
WEAPONS CHART
SCREENSHOTS
CONCEPT ART
TEAM
INFORMATION
STATUS REPORTS
LAB HOURS
FORUM
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INDIVIDUAL STATUS
REPORTS

GROUP STATUS REPORTS
2006.06.08
:: WEEK 8
| PRIOR
GOALS |
Complete
weapons, environment, debugging efforts. |
| ACCOMPLISHED
GOALS |
All
weapons implemented, All buildings are in. Testing on
non-lab machines and debugging complete. Leftover in-game
logic implemented. |
| UNACCOMPLISHED
GOALS |
Guess
no AI will be implemented, after all. |
| FUTURE
GOALS |
Give
a kick-ass presentation.
|
| GROUP
MORALE |
Woot!
|
2006.06.01
:: WEEK 7
| PRIOR
GOALS |
Finish
up weapons, environment, prep game in general for debugging. |
| ACCOMPLISHED
GOALS |
Miscellaneous
cosmetic upgrades, more weapons, first real building in. |
| UNACCOMPLISHED
GOALS |
Still
a few weapons to go, not to mention a few buildings. |
| FUTURE
GOALS |
Same
as last week.
|
| GROUP
MORALE |
Freaky.
|
2006.05.25 :: WEEK 6
| PRIOR
GOALS |
Models,
design confirmations. Models, buildings. Models, debugging. |
| ACCOMPLISHED
GOALS |
Weapons
systems coming together, particle effects and projectile models
in prototyping stages. Final player models shaping up. Weapons
balancing. Miscellaneous improvements on environment graphics. |
| UNACCOMPLISHED
GOALS |
Buildings
still missing. |
| FUTURE
GOALS |
Complete
weapons and environment, add buildings. Debugging.
|
| GROUP
MORALE |
The
end in nigh.
|
2006.05.17
:: WEEK 5
| PRIOR
GOALS |
Quoted
from last week: "Models models models models. Definition
of weapons and associated physics, damage, and effects." |
| ACCOMPLISHED
GOALS |
Players
can know kill each other, pick up other weapons (sort of).
Implemented sound to action and music to title screen. Level
and terrain "uglied up" (as desired). |
| UNACCOMPLISHED
GOALS |
Quoted
from last week: "Models are still MIA." |
| FUTURE
GOALS |
Quoted
from last week: "Models models models models. Definition
of weapons and associated physics, damage, and effects."
Also,
lock down design plans.
|
| GROUP
MORALE |
Light
and heady.
|
2006.05.11
:: WEEK 4
| PRIOR
GOALS |
Debug
network quirks with disconnects and reconnects, models |
| ACCOMPLISHED
GOALS |
Players
can play together, shoot at one another, jump and run around
hilly environements and obstacles. Collision detection integrated,
basic HUD up and running. Network optimization nearing completion. |
| UNACCOMPLISHED
GOALS |
Models
are still MIA. |
| FUTURE
GOALS |
Models
models models models. Definition of weapons and associated physics,
damage, and effects. |
| GROUP
MORALE |
*shrugs*
|
2006.05.04
:: WEEK 3
| PRIOR
GOALS |
Integration
of engine and networking--distinction and linking between client
and server side processes. |
| ACCOMPLISHED
GOALS |
Integration
is going quite well. Server and client responses are clicking
like synapses on crack afire.Four players can log on together
(albeit at a chugging framerate) and run around together. Height
maps working with player models. Collision detection beginning
to see light. |
| UNACCOMPLISHED
GOALS |
Gravity for
players not yet implemented. We have ground, but no actual environment.
What's Zero from Megaman doing here? |
| FUTURE
GOALS |
Le models,
please. Danke. Debug network code. |
| GROUP
MORALE |
Sons
of Scotland! I am William Wallace.
William
Wallace is seven feet tall.
Aye,
I've heard. Kills men by the hundreds. And if he
we here, he'd consume the English with fireballs from his eyes,
and bolts of lightning from his arse.
-Scottish
laughter-
I am
William Wallace. And I see, a whole army of my countrymen,
here in defiance of tyranny. You've come to fight as free men.
And free men you are. What will you do without freedom? Will
you fight!
Fight?
Against that? No!
We will run <aye!> and we will live.
Aye,
fight and you may die. Run, and you'll live. At least for a
while. And dying in your beds, many years from now...would you
be willing, to trade, all
the days from this day to that, for one chance, just one
chance, to come back here, and tell our enemies: that they
may take our lives, but they'll never take our freedom!
|
2006.04.27
:: WEEK 2
| PRIOR
GOALS |
Integration
of input, engine, and graphics. |
| ACCOMPLISHED
GOALS |
Debug console
up and running. Graphics showing up and animations loadable on main
screen. Models manipulable by user input in both keyboard and mouse.
Projectiles simulation-ready. Camera lockable on individual players. |
| UNACCOMPLISHED
GOALS |
Kappas still
infesting communication amongst group members. |
| FUTURE
GOALS |
Integration
of engine and networking--distinction and linking between client
and server side processes. |
| GROUP
MORALE |
The will is
restless and the way is near. |
2006.04.20
:: WEEK 1
| PRIOR
GOALS |
To get started? |
| ACCOMPLISHED
GOALS |
Network running,
albeit slowly. Height map and textures coming together (see SCREENSHOTS
for illustrations). Origins of input and sound manipulation coming
together. |
| UNACCOMPLISHED
GOALS |
FORUM
still not universally utilized; communication dodgier than a European
gangster. Integration lacking concept. |
| FUTURE
GOALS |
Better coordination
between responsibilities. Combine graphics progress with engine progress,
combine engine progress with network for testing purposes. |
| GROUP
MORALE |
Is festizio a
word? |
|
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