0xDEADBEEF PRESENTS UCSDOOM
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MAIN PAGE

PROJECT SPEC
WEAPONS CHART

SCREENSHOTS
CONCEPT ART

TEAM INFORMATION
STATUS REPORTS
LAB HOURS

FORUM

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FINAL UPDATE
2006 June 13, 18:58 PST
FINAL PROJECT REVIEW posted. It's been good times. Good luck to everyone in the future.
GAME DOWNLOAD available. Enjoy!

UPDATES
2006 June 07, 16:39 PST
STATUS REPORTS for 2006 June 08 coming in.

2006 June 4, 21:27 PST
SCREENSHOTS updated with eight in-game screenshots!

2006 May 31, 19:41 PST
STATUS REPORTS for 2006 June 01 coming in.

2006 May 24, 15:41 PST
STATUS REPORTS for 2006 May 25 coming in.

2006 May 16, 23:20 PST
SCREENSHOTS updated with three more screenshots.

2006 May 16, 19:43 PST
STATUS REPORTS for 2006 May 17 coming in.

2006 May 14, 20:32 PST
SCREENSHOTS updated with four screenshots. The theme--explosions.

2006 May 11, 19:40 PST
SCREENSHOTS updated with three more screenshots. The prettiness approaches?

2006 May 10, 21:54 PST
SCREENSHOTS updated with three screenshots. In-game, no pre-rendered or pre-calculated bs. Told you we promised screenies.

2006 May 10, 17:06 PST
STATUS REPORTS for 2006 May 11 coming in. We promise that there will more screenshots to come. In the meantime, it has been shown that Geometry Wars is an awesome game.

2006 May 3, 17:20 PST
STATUS REPORTS for 2006 May 4 coming in. Despite the lack of updates this past week, rest assured stuff has happened.

2006 April 26, 21:21 PST
STATUS REPORTS for 2006 April 27 coming in as we speak.

2006 April 26, 00:56 PST
SCREENSHOTS updated with more debugging.

2006 April 21, 21:50 PST

CONCEPT ART updated with three pieces of concept art, more to come.

SCREENSHOTS updated with input debugging illustration.


2006 April 19, 21:21 PST

STATUS REPORTS uploaded, individual reports coming in as we speak.

SCREENSHOTS updated with our fourth screenshot.

CONCEPT ART updated with the beginnings of buildings.

Must...get off...of manga.


2006 April 18, 21:50 PST

CONCEPT ART updated with one piece of concept art--a turret. DUN DUN DUN.


2006 April 18, 17:01 PST

SCREENSHOTS updated with our third screenshot. Patrick is metal.


2006 April 16, 13:44 PST

SCREENSHOTS updated with our second screenshot--height map, now with textures and more iodine!


2006 April 16, 02:28 PST

SCREENSHOTS updated with our first screenshot--a height map!


2006 April 14, 22:11 PST

LAB HOURS updated with Caleb's hours. Good luck with your interview, Caleb!


2006 April 13, 22:03 PST

CONCEPT ART updated with two more guest concept art pieces by Andy Lin.


2006 April 12, 01:25 PST

Second piece of concept art posted.


2006 April 11, 15:29 PST

Group name decided--0xDEADBEEF.


2006 April 10, 22:50 PST

SCREENSHOTS and CONCEPT ART sections uploaded, first piece of conecpt art posted.


2006 April 10, 22:19 PST

WEAPONS CHART updated with guest concept art.


2006 April 10, 20:23 PST

LAB HOURS updated with Christopher Ward and Dave Eltgroth's times.


2006 April 10, 04:33 PST

LAB HOURS uploaded. Feel free to e-mail me with your times, people.


2006 April 10, 03:00 PST

WEAPONS CHART uploaded, though design is yet to be finalized.


2006 April 10, 01:21 PST

Site uploaded. Weapons chart yet to be completed. Forum is beyond the current knowledge-based possibilities of Jon--will look into PHP in near future.

Currently staring agape in horror at the level of production value in Japanese animations revolving around "relationships" between exclusively female casts, distopian grey words filled with atmospheric combat, and Italian folk music. Case in point: SIMOUN.

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