CSE 125 group 5: TEAM PURPLE COBRAS presents project: Campus Cart
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Specs
1a. What kind of game are you planning to build?

  1. Driving battle game.
1b. What are the goals of the game, how do players win, how do they lose?
  1. Convert more of the campus than the opponent in a set amount of time.
  2. Prevent opponents from converting people to their beliefs.
1c. What are the interesting or unique aspects to your game?
  1. 2 players per cart (1 driver, 1 turret)
  2. based on UCSD
  3. cheats/hack
  4. power ups
  5. teamwork required to get super power ups
1d. What are the list of features of your game? Prioritize them into at least three categories: "Must have, Would be really nice, cool but only if we have time"

Must Have: Would be really nice: Cool but only if we have time: 2a. What are the major roles in your group’s management? 2b. How will decisions be made? By leader, consensus? 2c. How will you communicate? Email, meetings in the lab, discussion board? 2d. How will you know when you’re off schedule, and how will you deal with schedule slips? 2e. Who will produce the weekly group status reports? 3a. What are the development roles and who will handle them? 3b. What tools will you use? 3c. How will you do testing? 3d. How will you do documentation (both internal group documentation as well as external player documentation)? 4a. Define a set of milestones with a specific definition of what each milestone is, what it means to complete each milestone, and when you expect to complete them. Define the milestones at two scales, a high level set of key milestones like integration and design freeze, and a low level set of weekly milestones. See Timeline