Designed Map, finished loading plan and simple 3D object mesh into game map. Implmented basic terrain structure and added dynamic terrain elements.
Physics
Finished Simple collision detection object design (Including what type of information should each gameObject hold for collision detection and future physics implementation)
Input
Finished implementation of Gamepad and integration with Networking. Finished WorldGameObejct design in abstract level.
Finished Integration
Sound and Graphic modules..
Networking
Finished integration with WorldGameState, Sound and Graphic modules and finished testing compatibilities with these modules.