Development Timeline
WEEKLY MEETING:: FRIDAY 3:00-6:00PM AP/M 3313 & MONDAY 7:00-9:00PM
Location: AP/M 3313
Week
Graphics / Animation
Sound
Game Logic/Physics
Networking
Input
Art
1
Research
2
Design simple terrain.
Design characters.
Start Sound interface
Research & Design
Basic client/server classes up & running
Keyboard
Character and Technical Design
3
Simple terrain with some objects on the map.
One of the character’s animations.
Complete Basic Sound
Math Library / Basic Game Interfaces
Be able to connect, send basic data, and Hosting game
Gamepad
Complete Simple Single Character Modeling
4
Map with all the static and dynamic objects.
Characters and interactions with objects.
Resource Gathering
Integration/Character Interfaces
Integration
X
Character Modeling Complete
Alpha Testing
5
Create all the effects including particle system.
Have all the characters on the map
Projectile Motion/Weapon/Attack Coding Start
Lobby
Texture and Rig
(Continue)
6
Create more details on the map and characters
Collision Detection/Additional Weapon Motion/ Start Item development
Finalize Map/Character Design
7
Debug optimization
Finish up coding
Stop Spec Modification
Machinima Setup/Start Intro Movie
8
Beta Testing
Finalize Machinima / Complete Intro Movie and ending movie
9
Debug
10
Release!
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