WEEK_9
What were your concrete goals for the week?
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+ Play Game and Fix Bugs
+ Make everything look nicer
What goals were you able to accomplish?
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+ If there were goals you were unable to meet, what were the reasons?
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+ What are your specific goals for the next week?
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+
What is your individual morale (which might be different from the overall group morale)?
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+
WEEK_8
What were your concrete goals for the week?
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+ Explosion!
+ Nicer Images for the game.
+ Work on Game Logic.
What goals were you able to accomplish?
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+ Finished Weapon Count Logic HUD display.
+ Finished Item Count HUD display.
+ Helped Kevin to control the network packages sending rate.
+ Implemented better Lobby display by utilizing the multicolumnlist.
+ And Fix BUGS!. If there were goals you were unable to meet, what were the reasons?
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+ I didn't do explision because it is not our priority for this week. What are your specific goals for the next week?
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+ I will work more on particle system.
+ Keep making the menu system and hud look better.
+ Play our game! (to find bug :-))
What is your individual morale (which might be different from the overall group morale)?
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+ Relax and Focus
+ Very Excited! just because we tested over the internet and it works just like local.
WEEK_7
What were your concrete goals for the week?
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+ Make the code more modular according to the game logic and integrate.
+ Menu and HUD
What goals were you able to accomplish?
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+ Implemented the Powerup Item, dynamic character face, and Speed Meter display on the HUD.
+ All menu for different game states are done.
+ Take screenshot of the terrain and was able to loaded as Menu Background.
+ Optimized the HUD so that it doesn't take lots of fps!
+ The HUD is now modular so I can easily change the way I wanted. Thank for the images, Brandon. If there were goals you were unable to meet, what were the reasons?
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+ None :-) What are your specific goals for the next week?
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+ Make some explosion and integrate with game logic signal from network.
+ Help Kevin and Frank to make some game logic on the client side.
+ We change some of the weapon idea so I need to change the hud logic also.
+ I will try to render our models and items for the better images of the game.
What is your individual morale (which might be different from the overall group morale)?
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+ Excited! We can picked up and drop and win the game so after a polish, we can enjoy the game ( with bugs ofcourse )
WEEK_6
What were your concrete goals for the week?
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+ Finished up the HUD with Brandon.
+ Make Different Scene and menu setup for PreGame, PreGame, PauseState, etc.
+ Finisehd up the Menu System and integrate with new game states.
What goals were you able to accomplish?
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+ Was able to provide different menus for Kevin and Frank so they can test it out with GameState.
+ Got images for HUD from Brandon, so I integrated and modifed the basic HUD that I have before. If there were goals you were unable to meet, what were the reasons?
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+ I was not able to finish the HUD completely because the new HUD layout design need to change as the new HUD design doesn't match with the one I have in previous week. What are your specific goals for the next week?
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+ I want to revisit all the work that I did previous weeks including menu, hud and
animation, mesh loading, camera, etc.
+ For the hud I will work with kevin and frank as it is related to the game logic.
What is your individual morale (which might be different from the overall group morale)?
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+ tired.
WEEK_5
What were your concrete goals for the week?
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+ Work on HUD.
+ Work on Menu System
What goals were you able to accomplish?
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+ Cleaned up client ogre codes - remove all unnecessary ogre setup and resources. The game is slow before because the Ogre base startup code have lot of setup that we don't need like "input", etc.
+ Implemented the radar system and it is working very nicely ( just need to replace border images to make it look nicer )
+ Was able to make HUD working for displaying the items that a player currently hold, after the information are available from the server just need to set visible true and false.
+ Finished basic Menu system. Now we can choose the characters and can see other players status(ready or not). This is still in my unit testing scene, it need to integrade with kevin and frank after they implemented the game states.
+ Finished the Particle Effects for all Weapons (fire, etc...) and also the booster effect behind the vehicle.
+ Found fonts to use in the menu system. If there were goals you were unable to meet, what were the reasons?
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+ I finished most of my goal (maybe I didn't aim high). Last week I spend more of the time how overlay and CEGUI work so I was able to implement this week. What are your specific goals for the next week?
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+ Integrate the Menu System with Game States.
+ If I got images from Brandon, I will finished up the HUD and Menu System.
What is your individual morale (which might be different from the overall group morale)?
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+ This week is not bad, I was able to clean up the client codes and basic framework for hud and menu system are done. Worry and excited.
WEEK_4
What were your concrete goals for the week?
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+ Make LOD for models.
+ Find some models for items.
+ Need to discuss with team on game menu system.
What goals were you able to accomplish?
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+ Found some models to put on the terrain but they are not match with the game theme.
+ Finished the ogre overlay tutorial for the HUD and menu system. If there were goals you were unable to meet, what were the reasons?
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+ I didn't start on the menu system because we think it is better we do it after we set up the
game state logic.
+ I was unable to finish the HUD :( because there is no tutorial and I have to dig into Ogre code. What are your specific goals for the next week?
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+ Next week I will try to finish the HUD
+ If we have models with custom animation, then I will integrade the different animation in client.
+ I don't want to aim too high because I got midterm next week. :-)
What is your individual morale (which might be different from the overall group morale)?
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+ Worry about graphic as we have no complete model and we are falling behind.
WEEK_3
What were your concrete goals for the week?
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+ Setup world object then make the code so that we can create players according to the world object.
+ Add more movements to the characters.
+ Planning to make back mirror but have to do some research on that.
What goals were you able to accomplish?
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+ Decided minimum data needed for rendering to minimize the package.
+ Changed Client structure (creating, updating, and deleting nodes from Scene Manager) according to the new Network package from Kevin.
+ After a long discussion with team, we decided to go with Ogre Math Library.
+ Can load both static and movable GameObjects/Meshes at run time according to the xml config file from Frank.
+ Moved all characters animation calculation from Client to Server.
+ Can convert Maya 6.5 ascii and binary files from Brandon to Ogre mesh file.
+ Downloaded some models online and do the unit testing for model loading and animation testing but they will be replace once Brandon's customized models are finished. If there were goals you were unable to meet, what were the reasons?
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+ No work done on multiple cameras and multiple scenemanager because of the integration process with networking.
+ No work done on CEGUI since tutorials and documentations are hard to find.
+ No work done on particle system because I don't know how to use Ogre Plugin and haven't spend time on researching yet. What are your specific goals for the next week?
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+ Analyze why the game is slow in term of rendering(too many triangles!!! :-))
+ Find some more models.
+ Planning to spend more time on rendering.
What is your individual morale (which might be different from the overall group morale)?
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+ High - as we can play around with our character on our terrain with other team members. Can't wait to try it with gamepad as soon as gamepad driver is installed in the lab.
WEEK_2
What were your concrete goals for the week?
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+ Try to understand the basic of ogre. How it works and how to use it (SceneManager, Renderer, Camera, Lighting, Models, etc)
+ I will try to make a mesh attached with a camera to simulate third person view, maybe this will give me more idea of ogre.
What goals were you able to accomplish?
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+ Got third person view working including yaw, roll and pitch so we will have our characters not noly yaw but also roll and pitch when they are turning.
+ Create two meshes and let one mesh controlled by another player across the network!!
+ Have pretty good idea about how graphic and network work together. If there were goals you were unable to meet, what were the reasons?
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+ -- What are your specific goals for the next week?
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+ Make Graphic Engine one module so integradation goes well.
+ Set up the world object with the team.
+ Print out different information for debug info like fps, number of player and maybe HUD
+ Back mirror (another camera)
+ Particle Systems (not sure)
What is your individual morale (which might be different from the overall group morale)?
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+ Week2 is over already!!
WEEK_1
What were your concrete goals for the week?
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+ Research on DX3D
+ Research on Ogre
+ Decide which tools to use for rendering
What goals were you able to accomplish?
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+ Choose Ogre to use as a renderer. If there were goals you were unable to meet, what were the reasons?
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+ -- What are your specific goals for the next week?
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+ Research on Ogre so we know what Ogre can do and can't do.
What is your individual morale (which might be different from the overall group morale)?
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+ Confuse about how ogre will intergrade with other components (networking, input, etc..) and also kind of worry that ogre might not be able to do
all the things that we want to do as Prof. Voelker kind of mention that using engine will give a good start but will limit us for custom features
lateron. :-(