Milestone Schedule

Week Graphics UI Combat Config Networking Input Sound
Modular Development
2
4/3
Sheriff Model & Textures
Research/Game design
design decisions Initial coding/framework Initial coding/framework Initial coding/framework Coding/framework Coding/framework
3
4/10
Robin Hood Model & Tectures
Arrow physics
Arrow collision with ground
Coding Coding Major functionality working Get major functionality working Finish initial implementation Finish initial initial
4
4/17
Environment & Textures
Lighting
Flexible particle system
Collision detection between arrows and characters
Coding Coding Initial integration Finish initial implementation Testing/refinement Testing/refinement
Integration
5
4/24
Weapons & textures
Character movement / control (with input library)
Coding / Initial testing Integration & Testing Integration & Testing Integration & Testing Integration & Testing Integration & Testing
6
5/1
Wrapper Environments & textures
Scene Management
Fog
Testing integration with config Integration & Testing Integration & Testing Integration & Testing Integration & Testing Integration & Testing
Final Integration / Feature Freeze
7
5/8
Animations
Collision with trees. Integration/testing of character models
Testing Refinement Testing Testing Testing Testing
8
5/15
Merry Men Model & Textures
Heads-up-display
bushed & rocks
Testing Refinement Testing Testing Testing Testing
Testing
9
5/22
Finalization and catch-up Final Testing Final Testing Final Testing Final Testing Final Testing Final Testing
10
5/29
Finalization Final testing Final Testing Final Testing Final Testing Final Testing Final Testing