| Week | Graphics | UI | Combat | Config | Networking | Input | Sound | |
| Modular Development | ||||||||
| 2 4/3 |
Sheriff Model & Textures Research/Game design |
design decisions | Initial coding/framework | Initial coding/framework | Initial coding/framework | Coding/framework | Coding/framework | |
| 3 4/10 |
Robin Hood Model & Tectures Arrow physics Arrow collision with ground |
Coding | Coding | Major functionality working | Get major functionality working | Finish initial implementation | Finish initial initial | |
| 4 4/17 |
Environment & Textures Lighting Flexible particle system Collision detection between arrows and characters |
Coding | Coding | Initial integration | Finish initial implementation | Testing/refinement | Testing/refinement | |
| Integration | ||||||||
| 5 4/24 |
Weapons & textures Character movement / control (with input library) |
Coding / Initial testing | Integration & Testing | Integration & Testing | Integration & Testing | Integration & Testing | Integration & Testing | |
| 6 5/1 |
Wrapper Environments & textures Scene Management Fog |
Testing integration with config | Integration & Testing | Integration & Testing | Integration & Testing | Integration & Testing | Integration & Testing | |
| Final Integration / Feature Freeze | ||||||||
| 7 5/8 |
Animations Collision with trees. Integration/testing of character models |
Testing | Refinement | Testing | Testing | Testing | Testing | |
| 8 5/15 |
Merry Men Model & Textures Heads-up-display bushed & rocks |
Testing | Refinement | Testing | Testing | Testing | Testing | |
| Testing | ||||||||
| 9 5/22 |
Finalization and catch-up | Final Testing | Final Testing | Final Testing | Final Testing | Final Testing | Final Testing | |
| 10 5/29 |
Finalization | Final testing | Final Testing | Final Testing | Final Testing | Final Testing | Final Testing | |