Features

The following tables list the planned and desired features for the game (most revolve around gameplay).

Not started
Incomplete/Being worked on
Complete, but untested
Stable


Must Have Features:

Feature
Multiplayer (4+ players)
Ranged weapons
Melee weapons
Arrow Physics
Slayer Scenario
Basic random environment generation
Trees
Heads-up-display (mini-map, health, inventory, etc)
Sneak transparency
Basic sound effects
config sytem and file support
Bushes/rocks (environment)
Playable



Nice to have:
Powerups
Shields
Capture-the-flag Scenario
Multi-level random environment generation (not flat)
Climb Trees
Arrows sticking out of people
Arrows sticking to environment
Finite number of arrows
Health affects attributes
Character classes (different base attributes)
Simple scripted characters
Player-created traps
Environment-based sound effects
Configuration GUI
Fog



Wishlist:
Body damage
Distributing gold as XP
Advanced AI
Blood
Shadows
Variable environment times (day/night)
Randomly chosen map edges
Environment-based traps