| Not started | |
| Incomplete/Being worked on | |
| Complete, but untested | |
| Stable |
| Feature | |
| Multiplayer (4+ players) | |
| Ranged weapons | |
| Melee weapons | |
| Arrow Physics | |
| Slayer Scenario | |
| Basic random environment generation | |
| Trees | |
| Heads-up-display (mini-map, health, inventory, etc) | |
| Sneak transparency | |
| Basic sound effects | |
| config sytem and file support | |
| Bushes/rocks (environment) | |
| Playable |
| Powerups | |
| Shields | |
| Capture-the-flag Scenario | |
| Multi-level random environment generation (not flat) | |
| Climb Trees | |
| Arrows sticking out of people | |
| Arrows sticking to environment | |
| Finite number of arrows | |
| Health affects attributes | |
| Character classes (different base attributes) | |
| Simple scripted characters | |
| Player-created traps | |
| Environment-based sound effects | |
| Configuration GUI | |
| Fog |
| Body damage | |
| Distributing gold as XP | |
| Advanced AI | |
| Blood | |
| Shadows | |
| Variable environment times (day/night) | |
| Randomly chosen map edges | |
| Environment-based traps |