00001 #ifndef MM_RH_SOUNDS_H 00002 #define MM_RH_SOUNDS_H 00003 00004 #define ADD_SFX(NAME, file) SFX_ ## NAME, 00005 00006 void initSounds(void); 00007 00008 enum { 00009 #include "sounds.inc" 00010 SFX_COUNT 00011 }; 00012 00013 #undef ADD_SFX 00014 00015 #endif /* MM_RH_SOUNDS_H */
1.2.18