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/home/rdbrown/doxygen/cse125g1/src/game/client/textures.inc

00001 /*-*-c-*-*/
00002 #ifndef ADD_BMP_IMAGE
00003 #error "Why are you including this?"
00004 #endif
00005 
00006 ADD_BMP_TEXTURE(GENERIC_TREE, "genericTree.bmp")
00007 ADD_BMP_TEXTURE(EXIT, "exit.bmp")
00008 ADD_BMP_TEXTURE(DIRT, "dirt.bmp")
00009 ADD_BMP_TEXTURE(WALL, "wall.bmp")
00010 ADD_BMP_TEXTURE(EXIT_BUTTON, "exitbutton.bmp")
00011 ADD_BMP_TEXTURE(EXIT_BUTTON_OVER, "exitbutton_over.bmp")
00012 ADD_BMP_TEXTURE(EXIT_BUTTON_ON, "exitbutton_on.bmp")
00013 ADD_BMP_TEXTURE(DEMO_BUTTON, "demobutton.bmp")
00014 ADD_BMP_TEXTURE(DEMO_BUTTON_OVER, "demobutton_over.bmp")
00015 ADD_BMP_TEXTURE(DEMO_BUTTON_ON, "demobutton_on.bmp")
00016 ADD_BMP_TEXTURE(CONFIG_BUTTON, "configurebutton.bmp")
00017 ADD_BMP_TEXTURE(CONFIG_BUTTON_OVER, "configurebutton_over.bmp")
00018 ADD_BMP_TEXTURE(CONFIG_BUTTON_ON, "configurebutton_on.bmp")
00019 ADD_BMP_TEXTURE(MULTIPLAYER_BUTTON, "multiplayerbutton.bmp")
00020 ADD_BMP_TEXTURE(MULTIPLAYER_BUTTON_OVER, "multiplayerbutton_over.bmp")
00021 ADD_BMP_TEXTURE(MULTIPLAYER_BUTTON_ON, "multiplayerbutton_on.bmp")
00022 ADD_BMP_TEXTURE(BANNER, "banner.bmp")
00023 ADD_BMP_TEXTURE(TITLE_BACKGROUND, "startUpScreen.bmp")
00024 ADD_BMP_TEXTURE(LOADING, "loading.bmp")
00025 ADD_BMP_TEXTURE(BLACK_BUTTON, "blackbutton.bmp")
00026 ADD_BMP_TEXTURE(BLUE_BUTTON, "bluebutton.bmp")
00027 ADD_BMP_TEXTURE(RED_BUTTON, "redbutton.bmp")
00028 ADD_BMP_TEXTURE(GREEN_BUTTON, "greenbutton.bmp")
00029 ADD_BMP_TEXTURE(WHITE_BUTTON, "whitebutton.bmp")
00030 ADD_BMP_TEXTURE(JOIN_BUTTON, "joinbutton.bmp")
00031 ADD_BMP_TEXTURE(FINDSERVERS_BUTTON, "findserversbutton.bmp")
00032 ADD_BMP_TEXTURE(PARTICLE, "particle.bmp")
00033 ADD_BMP_TEXTURE(CRACKLY_BARK, "CracklyBark.bmp")
00034 ADD_BMP_TEXTURE(SHERIFF, "StaticCharacters/sheriff.bmp")
00035 ADD_BMP_TEXTURE(ROBIN, "StaticCharacters/robinskin.bmp")
00036 ADD_BMP_TEXTURE(JOHN, "StaticCharacters/merryman.bmp")
00037 ADD_BMP_TEXTURE(GUARD, "StaticCharacters/guard.bmp")
00038 ADD_BMP_TEXTURE(MACE, "StaticWeapons/mace.bmp")
00039 ADD_BMP_TEXTURE(ROGUE_SWORD, "StaticWeapons/robinsword.bmp")
00040 ADD_BMP_TEXTURE(GUARD_SWORD, "StaticWeapons/guardsword.bmp")
00041 ADD_BMP_TEXTURE(CROSS_BOW, "StaticWeapons/CrossBow.bmp")
00042 ADD_BMP_TEXTURE(ROBIN_BOW, "StaticWeapons/robinBowSkin.bmp")
00043 ADD_BMP_TEXTURE(SKYBOX_SIDE1, "StaticEnvironment/side1.bmp")
00044 ADD_BMP_TEXTURE(SKYBOX_SIDE2, "StaticEnvironment/side2.bmp")
00045 ADD_BMP_TEXTURE(SKYBOX_SIDE3, "StaticEnvironment/side3.bmp")
00046 ADD_BMP_TEXTURE(SKYBOX_SIDE4, "StaticEnvironment/side4.bmp")
00047 ADD_BMP_TEXTURE(SKYBOX_SIDE5, "StaticEnvironment/topFinal.bmp")
00048 ADD_BMP_TEXTURE(ROCK_WALL3, "StaticEnvironment/rockwall3.bmp")
00049 ADD_BMP_TEXTURE(GROUND, "ground.bmp")
00050 ADD_BMP_TEXTURE(MELEE_UP, "StaticWeapons/melee_up.bmp")
00051 ADD_BMP_TEXTURE(MELEE_DOWN, "StaticWeapons/melee_down.bmp")
00052 ADD_BMP_TEXTURE(RANGE_UP, "StaticWeapons/range_up.bmp")
00053 ADD_BMP_TEXTURE(RANGE_DOWN, "StaticWeapons/range_down.bmp")
00054 
00055 ADD_BMP_TEXTURE(READY_BUTTON, "readybutton.bmp")
00056 ADD_BMP_TEXTURE(READY_BUTTON_ON, "readybutton_on.bmp")
00057 ADD_BMP_TEXTURE(READY_BUTTON_OVER, "readybutton_over.bmp")
00058 
00059 ADD_BMP_TEXTURE(HEADSHOT_SHERIFF, "HeadShots/Sheriff.bmp")
00060 ADD_BMP_TEXTURE(HEADSHOT_GUARD, "HeadShots/Guard.bmp")
00061 ADD_BMP_TEXTURE(HEADSHOT_ROBIN, "HeadShots/Robin.bmp")
00062 ADD_BMP_TEXTURE(HEADSHOT_LITTLEJOHN, "HeadShots/LittleJohn.bmp")
00063 ADD_BMP_TEXTURE(HEADSHOT_TROGDOR, "HeadShots/Trogdor.bmp")
00064 
00065 ADD_BMP_TEXTURE(FIND_BUTTON, "Find.bmp")
00066 ADD_BMP_TEXTURE(FIND_BUTTON_ON, "Find_on.bmp")
00067 ADD_BMP_TEXTURE(FIND_BUTTON_OVER, "Find_over.bmp")
00068 
00069 ADD_BMP_TEXTURE(CLEAR_BUTTON, "Clear.bmp")
00070 ADD_BMP_TEXTURE(CLEAR_BUTTON_ON, "Clear_on.bmp")
00071 ADD_BMP_TEXTURE(CLEAR_BUTTON_OVER, "Clear_over.bmp")
00072 
00073 ADD_BMP_TEXTURE(CONNECT_BUTTON, "Connect.bmp")
00074 ADD_BMP_TEXTURE(CONNECT_BUTTON_ON, "Connect_on.bmp")
00075 ADD_BMP_TEXTURE(CONNECT_BUTTON_OVER, "Connect_over.bmp")
00076 
00077 ADD_BMP_TEXTURE(INSTRUCTIONS, "instructions.bmp")
00078 
00079 ADD_BMP_TEXTURE(HUDCOVER, "hudcover.bmp")
00080 
00081 ADD_BMP_TEXTURE(GRANITE1, "StaticEnvironment/granite1.bmp")
00082 ADD_BMP_TEXTURE(GRANITE2, "StaticEnvironment/granite2.bmp")
00083 ADD_BMP_TEXTURE(MARBLE, "StaticEnvironment/marble1.bmp")
00084 ADD_BMP_TEXTURE(MERMER, "StaticEnvironment/mermer1.bmp")
00085 ADD_BMP_TEXTURE(TRAVERTINE, "StaticEnvironment/travertine1.bmp")
00086 ADD_BMP_TEXTURE(FELLED_TREE, "StaticEnvironment/felledtree.bmp")
00087 ADD_BMP_TEXTURE(TREE_STUMP, "StaticEnvironment/treestump.bmp")
00088 
00089 ADD_BMP_TEXTURE(POWERUP_DAMAGE_X2, "powerups/Double_damage.bmp")
00090 ADD_BMP_TEXTURE(POWERUP_MULTI_SHOT, "powerups/Multi_Shot.bmp")
00091 ADD_BMP_TEXTURE(POWERUP_RAPID_FIRE, "powerups/Rapid_Fire.bmp")
00092 ADD_BMP_TEXTURE(POWERUP_FAST_SHOT, "powerups/Rapid_Shot.bmp")
00093 ADD_BMP_TEXTURE(POWERUP_SNEAK, "powerups/Sneak.bmp")
00094 ADD_BMP_TEXTURE(POWERUP_SPY, "powerups/sniper_arrow.bmp")
00095 ADD_BMP_TEXTURE(POWERUP_HEALTH, "bluebutton.bmp")
00096 
00097 ADD_BMP_TEXTURE(KILLED, "killed.bmp")
00098 
00099 ADD_BMP_TEXTURE(LOAD_ARROW,"animarrow.bmp")
00100 ADD_BMP_TEXTURE(LOAD_ARROWTARGET, "arrowtarget.bmp")
00101 ADD_BMP_TEXTURE(HARLEY_QUINN, "StaticCharacters/Harleyquinn.bmp")
00102 

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