00001 #ifndef MM_RH_TEXTURES_H 00002 #define MM_RH_TEXTURES_H 00003 00004 #define ADD_BMP_IMAGE(NAME, file) IMAGE_ ## NAME, 00005 #define ADD_BMP_TEXTURE(NAME, file) TEXTURE_ ## NAME, 00006 00007 void initTextures(void); 00008 00009 enum { 00010 #include "textures.inc" 00011 TEXTURE_COUNT 00012 }; 00013 00014 #undef ADD_BMP_IMAGE 00015 #undef ADD_BMP_TEXTURE 00016 00017 #endif /* MM_RH_TEXTURES_H */
1.2.18