00001 #include "resources/texturemanager.h" 00002 #include "textures.h" 00003 00004 #define ADD_BMP_IMAGE(NAME, file) { file, TEX_BMP_FORMAT, false }, 00005 #define ADD_BMP_TEXTURE(NAME, file) { file, TEX_BMP_FORMAT, true }, 00006 00007 void initTextures(void) { 00008 texture_desc descs[TEXTURE_COUNT] = { 00009 #include "textures.inc" 00010 }; 00011 addTextures(descs, TEXTURE_COUNT); 00012 } 00013 00014 #undef ADD_BMP_IMAGE 00015 #undef ADD_BMP_TEXTURE
1.2.18