#include <NetCallback.h>
Public Methods | |
| virtual void | SetupGame (TNL::U32 seed)=0 |
| Called by the server when all clients are ready. | |
| virtual void | StartGame ()=0 |
| Called when all clients have completed the setup and the game starts. | |
| virtual void | EndGame ()=0 |
| Called when the scenario determines the game is over. | |
Definition at line 101 of file NetCallback.h.
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Called by the server when all clients are ready.
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1.2.18