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MMNet::GameCallback Class Reference

Virtual callback class for client startup notifications. More...

#include <NetCallback.h>

List of all members.

Public Methods

virtual void SetupGame (TNL::U32 seed)=0
 Called by the server when all clients are ready.

virtual void StartGame ()=0
 Called when all clients have completed the setup and the game starts.

virtual void EndGame ()=0
 Called when the scenario determines the game is over.


Detailed Description

Virtual callback class for client startup notifications.

Definition at line 101 of file NetCallback.h.


Member Function Documentation

virtual void MMNet::GameCallback::SetupGame TNL::U32    seed [pure virtual]
 

Called by the server when all clients are ready.

Parameters:
seed  the seed this level is based on.
time  the time to count down from.


The documentation for this class was generated from the following file:
Generated on Thu Aug 18 16:03:36 2005 for Robin Hood: Thieves & Knights by doxygen1.2.18