00001
00002 #ifndef ADD_ANIM
00003 #error "Why are you including this?"
00004 #endif
00005
00006 ADD_ANIM(DIECOLLAPSE, "Skeletal animations/DieCollapse.MMA")
00007 ADD_ANIM(DIEFALLBACK, "Skeletal animations/DieFallBack.MMA")
00008 ADD_ANIM(DIEFALLFORWARD, "Skeletal animations/DieFallForward.MMA")
00009 ADD_ANIM(GUARDSHOOT, "Skeletal animations/Guardshoot.MMA")
00010 ADD_ANIM(GUARDSWING, "Skeletal animations/Guardswing.MMA")
00011 ADD_ANIM(THIEFDRAWBOW, "Skeletal animations/ThiefDrawBow.MMA")
00012 ADD_ANIM(THIEFSHOOTBOW, "Skeletal animations/ThiefShootBow.MMA")
00013 ADD_ANIM(THIEFSWING, "Skeletal animations/ThiefSwing.MMA")
00014 ADD_ANIM(WALK, "Skeletal animations/walk.MMA")
00015 ADD_ANIM(WALKARMS, "Skeletal animations/walkarms.MMA")
00016 ADD_ANIM(BOWDRAWBOW, "WeaponAnimations/BowDrawBow.MMA")
00017 ADD_ANIM(BOWSHOOTBOW, "WeaponAnimations/BowShootBow.MMA")
00018 ADD_ANIM(CROSSBOWDRAW, "WeaponAnimations/CrossBowDraw.MMA")
00019 ADD_ANIM(CROSSBOWSHOOT, "WeaponAnimations/CrossBowShoot.MMA")
00020 ADD_ANIM(IDLE, "Skeletal animations/idle.MMA")
00021