00001 #ifndef MM_RH_ANIMS_H 00002 #define MM_RH_ANIMS_H 00003 00004 #include "actor/Animation.h" 00005 00006 #define ADD_ANIM(NAME, file) ANIM_ ## NAME, 00007 00008 void initAnimations(void); 00009 00010 enum PlayerAnim { 00011 ANIM_NONE, 00012 #include "animations.inc" 00013 ANIM_COUNT, 00014 }; 00015 00016 extern Animation animations[ANIM_COUNT]; 00017 00018 #undef ADD_ANIM 00019 00020 #endif /* MM_RH_ANIMS_H */
1.2.18