00001 #ifndef _ACTORS_H
00002 #define _ACTORS_H
00003
00004 #include "actor/Actor.h"
00005
00006 enum {
00007 ACTOR_SHERIFF,
00008 ACTOR_GUARD,
00009 ACTOR_ROBIN,
00010 ACTOR_JOHN,
00011 ACTOR_TROGDOR,
00012 ACTOR_MAX,
00013 };
00014
00015 enum {
00016 WEAPON_ROGUE_SWORD,
00017 WEAPON_GUARD_SWORD,
00018 WEAPON_GUARD_MACE,
00019 WEAPON_BOW,
00020 WEAPON_CROSSBOW,
00021 WEAPON_MAX,
00022 };
00023
00024 extern Actor gameActors[ACTOR_MAX];
00025 extern Actor gameWeapons[WEAPON_MAX];
00026
00027 void GameLoadActors();
00028
00029 #endif //_ACTORS_H