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/home/rdbrown/doxygen/cse125g1/src/game/client/actors.cpp

00001 #include "actors.h"
00002 #include "resources/resources.h"
00003 #include "sceneManagement/sceneManager.h"
00004 
00005 Actor gameActors[ACTOR_MAX];
00006 Actor gameWeapons[WEAPON_MAX];
00007 
00008 void GameLoadActors()
00009 {
00010         char *filename;
00011         gameActors[ACTOR_GUARD].Load(filename=resFindResource("StaticCharacters/Guard.MMA"));
00012         gameActors[ACTOR_GUARD].sceneObjectType = guard;
00013         free(filename);
00014 
00015         gameActors[ACTOR_ROBIN].Load(filename=resFindResource("StaticCharacters/Robin.MMA"));
00016         gameActors[ACTOR_ROBIN].sceneObjectType = robin;
00017         free(filename);
00018 
00019         gameActors[ACTOR_SHERIFF].Load(filename=resFindResource("StaticCharacters/Sheriff.MMA"));
00020         gameActors[ACTOR_SHERIFF].sceneObjectType = sheriff;
00021         free(filename);
00022 
00023         gameActors[ACTOR_TROGDOR].Load(filename=resFindResource("StaticCharacters/Harleyquinn.MMA"));
00024         gameActors[ACTOR_TROGDOR].sceneObjectType = trogdor;
00025         free(filename);
00026 
00027         gameActors[ACTOR_JOHN].Load(filename=resFindResource("StaticCharacters/LittleJohn.MMA"));
00028         gameActors[ACTOR_JOHN].sceneObjectType = john;
00029         free(filename);
00030 
00031         gameWeapons[0].Load(filename=resFindResource("StaticWeapons/roguesword.MMA"));
00032         gameWeapons[0].sceneObjectType = rogue_sword;
00033         free(filename);
00034 
00035         gameWeapons[1].Load(filename=resFindResource("StaticWeapons/guardsword.MMA"));
00036         gameWeapons[1].sceneObjectType = guard_sword;
00037         free(filename);
00038 
00039         gameWeapons[2].Load(filename=resFindResource("StaticWeapons/guardmace.MMA"));
00040         gameWeapons[2].sceneObjectType = guard_mace;
00041         free(filename);
00042 
00043         gameWeapons[3].Load(filename=resFindResource("StaticWeapons/Bow.MMA"));
00044         gameWeapons[3].sceneObjectType = bow;
00045         free(filename);
00046 
00047         gameWeapons[4].Load(filename=resFindResource("StaticWeapons/CrossBow.MMA"));
00048         gameWeapons[4].sceneObjectType = crossbow;
00049         free(filename);
00050 }

Generated on Thu Aug 18 16:03:08 2005 for Robin Hood: Thieves & Knights by doxygen1.2.18