00001 #include "actors.h"
00002 #include "resources/resources.h"
00003 #include "sceneManagement/sceneManager.h"
00004
00005 Actor gameActors[ACTOR_MAX];
00006 Actor gameWeapons[WEAPON_MAX];
00007
00008 void GameLoadActors()
00009 {
00010 char *filename;
00011 gameActors[ACTOR_GUARD].Load(filename=resFindResource("StaticCharacters/Guard.MMA"));
00012 gameActors[ACTOR_GUARD].sceneObjectType = guard;
00013 free(filename);
00014
00015 gameActors[ACTOR_ROBIN].Load(filename=resFindResource("StaticCharacters/Robin.MMA"));
00016 gameActors[ACTOR_ROBIN].sceneObjectType = robin;
00017 free(filename);
00018
00019 gameActors[ACTOR_SHERIFF].Load(filename=resFindResource("StaticCharacters/Sheriff.MMA"));
00020 gameActors[ACTOR_SHERIFF].sceneObjectType = sheriff;
00021 free(filename);
00022
00023 gameActors[ACTOR_TROGDOR].Load(filename=resFindResource("StaticCharacters/Harleyquinn.MMA"));
00024 gameActors[ACTOR_TROGDOR].sceneObjectType = trogdor;
00025 free(filename);
00026
00027 gameActors[ACTOR_JOHN].Load(filename=resFindResource("StaticCharacters/LittleJohn.MMA"));
00028 gameActors[ACTOR_JOHN].sceneObjectType = john;
00029 free(filename);
00030
00031 gameWeapons[0].Load(filename=resFindResource("StaticWeapons/roguesword.MMA"));
00032 gameWeapons[0].sceneObjectType = rogue_sword;
00033 free(filename);
00034
00035 gameWeapons[1].Load(filename=resFindResource("StaticWeapons/guardsword.MMA"));
00036 gameWeapons[1].sceneObjectType = guard_sword;
00037 free(filename);
00038
00039 gameWeapons[2].Load(filename=resFindResource("StaticWeapons/guardmace.MMA"));
00040 gameWeapons[2].sceneObjectType = guard_mace;
00041 free(filename);
00042
00043 gameWeapons[3].Load(filename=resFindResource("StaticWeapons/Bow.MMA"));
00044 gameWeapons[3].sceneObjectType = bow;
00045 free(filename);
00046
00047 gameWeapons[4].Load(filename=resFindResource("StaticWeapons/CrossBow.MMA"));
00048 gameWeapons[4].sceneObjectType = crossbow;
00049 free(filename);
00050 }