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/home/rdbrown/doxygen/cse125g1/src/modules/actor/Skinvert.h

00001 #ifndef _SKINVERT_H
00002 #define _SKINVERT_H
00003 
00004 #include "math/vector3.h"
00005 #include "Joint.h"
00006 #include "TexCoord.h"
00007 
00008 class SkinVertWeight {
00009         public:
00010                 SkinVertWeight() {}
00011                 SkinVertWeight(int _joint, float _weight) {joint = _joint; weight = _weight;}
00012                 ~SkinVertWeight() {}
00013         public:
00014                 int joint;
00015                 float weight;
00016 };
00017 
00018 class SkinVert {
00019         public:
00020                 SkinVert() {}
00021                 ~SkinVert() {}
00022 
00023                 void SetPosition(Vector3 &_pos);
00024                 void SetNormal(Vector3 &_normal);
00025                 void Update(BallJoint *joints);
00026                 void Update(BallJoint *joints, Vector3 *verts, Vector3 *norms)
00027                 {
00028                         drawPos = verts;
00029                         drawNormal = norms;
00030                         Update(joints);
00031                 }
00032                 void Draw() {
00033                         glNormal3f(drawNormal->x,drawNormal->y,drawNormal->z);
00034                         glTexCoord2f(texCoord.x,texCoord.y);
00035                         glVertex3f(drawPos->x,drawPos->y,drawPos->z);
00036                 }
00037         
00038         public:
00039                 Vector3 pos, *drawPos;
00040                 Vector3 normal, *drawNormal;
00041                 TexCoord texCoord;
00042                 int numWeights;
00043                 SkinVertWeight *weights;
00044 };
00045 
00046 #endif          //_SKINVERT_H

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