Roles and Responsibilities

Fred
  • Graphics
  • Physics (particle systems, collision detection, etc)
Dave
  • Testing framework
  • Input
  • Random Tree Generation
  • Graphics (specifically importing models / the character animation system)
Ryan
  • Sound
  • Character State Machines
  • The "build" system (i.e. makefiles, etc)
Ben
  • Network
  • AI/paths
Scott
  • Configure/settings system
  • Combat subsystem
  • Miscellaneous tasks to assist others with their tasks
Jon
  • Random level generation
  • Menu/GUI system (will need to work together with Scott's configure system)
  • Miscellaneous tasks to assist others with their tasks
Mike
  • modeling (characters, objects, weapons, textures, everything else)



Tools
  • Art/Design
    • 3DS max
    • Photoshop
  • Automated Documentation
    • DOxygen
  • Development
    • Various IDE environments, depending on programmer
    • C++
  • Sound
    • OpenAL
  • Graphics
    • OpenGL
  • Networking
    • OpenTNL