Pit Crew

presenting ...


CARnage

Overview

We are creating a vehicular third person shooter with death match style game play with a constraint that the game must end within a specified time limit. The objective of our game is to kill as much and die as few as possible, therefore the winner will be based on the kill and dead count in the end. Players will gain one dead point when their life meter reaches zero, and gain one kill point after killed another player with fired weapons and head on collision. Damage is caused via collisions between vehicles, environment or by weapons fire by other players. The interesting and unique aspect of our game is the combination of a third person shooter with a demolition derby style death match.

June 13, 2k3: Finally we got some cool contents for the main page! We got some kick ass OOP design in graphical and textual representation.

Client Hierarchy

Server Hierarchy


Contact Information

Name

E-mail address

Bratton, Philip pbratton@ucsd.edu
Kao, Pie Guan sula0215@hotmail.com
Rojvongpaisal, Aekkarin arojvong@ucsd.edu
Tu, Binh bntu@ucsd.edu
Feldman, Eric ejfeldma@ucsd.edu
Hoffman, Darin dhoffman@adelphia.net

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Last revised: Jun 12, 2003